mirror of
https://github.com/zeldaret/oot
synced 2026-05-23 06:54:24 -04:00
dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
63 lines
1.8 KiB
C
63 lines
1.8 KiB
C
#include "debug_models.h"
|
|
#include "gfx.h"
|
|
|
|
Vtx gDebugPyramidVtx[] = {
|
|
#include "assets/objects/gameplay_keep/gDebugPyramidVtx.inc.c"
|
|
};
|
|
|
|
Gfx gDebugPyramidDL[6] = {
|
|
#include "assets/objects/gameplay_keep/gDebugPyramidDL.inc.c"
|
|
};
|
|
|
|
u64 gDebugCircleTex[TEX_LEN(u64, gDebugCircleTex_WIDTH, gDebugCircleTex_HEIGHT, 8)] = {
|
|
#include "assets/objects/gameplay_keep/gDebugCircleTex.i8.inc.c"
|
|
};
|
|
|
|
u64 gDebugBallTex[TEX_LEN(u64, gDebugBallTex_WIDTH, gDebugBallTex_HEIGHT, 8)] = {
|
|
#include "assets/objects/gameplay_keep/gDebugBallTex.i8.inc.c"
|
|
};
|
|
|
|
u64 gDebugCursorTex[TEX_LEN(u64, gDebugCursorTex_WIDTH, gDebugCursorTex_HEIGHT, 8)] = {
|
|
#include "assets/objects/gameplay_keep/gDebugCursorTex.i8.inc.c"
|
|
};
|
|
|
|
u64 gDebugCrossTex[TEX_LEN(u64, gDebugCrossTex_WIDTH, gDebugCrossTex_HEIGHT, 8)] = {
|
|
#include "assets/objects/gameplay_keep/gDebugCrossTex.i8.inc.c"
|
|
};
|
|
|
|
Gfx gDebugArrowDL[12] = {
|
|
#include "assets/objects/gameplay_keep/gDebugArrowDL.inc.c"
|
|
};
|
|
|
|
Vtx gDebugArrowVtx[] = {
|
|
#include "assets/objects/gameplay_keep/gDebugArrowVtx.inc.c"
|
|
};
|
|
|
|
Gfx gDebugCameraDL[15] = {
|
|
#include "assets/objects/gameplay_keep/gDebugCameraDL.inc.c"
|
|
};
|
|
|
|
Vtx gDebugCameraVtx[] = {
|
|
#include "assets/objects/gameplay_keep/gDebugCameraVtx.inc.c"
|
|
};
|
|
|
|
Vtx gDebugCheckeredFloorVtx[] = {
|
|
#include "assets/objects/gameplay_keep/gDebugCheckeredFloorVtx.inc.c"
|
|
};
|
|
|
|
Gfx gDebugCheckeredFloorDL[18] = {
|
|
#include "assets/objects/gameplay_keep/gDebugCheckeredFloorDL.inc.c"
|
|
};
|
|
|
|
u64 gDebugCheckeredFloorTex[TEX_LEN(u64, gDebugCheckeredFloorTex_WIDTH, gDebugCheckeredFloorTex_HEIGHT, 4)] = {
|
|
#include "assets/objects/gameplay_keep/gDebugCheckeredFloorTex.ia4.inc.c"
|
|
};
|
|
|
|
Vtx gDebugSpriteVtx[] = {
|
|
#include "assets/objects/gameplay_keep/gDebugSpriteVtx.inc.c"
|
|
};
|
|
|
|
Gfx gDebugSpriteDL[3] = {
|
|
#include "assets/objects/gameplay_keep/gDebugSpriteDL.inc.c"
|
|
};
|