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dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
13 lines
335 B
C
13 lines
335 B
C
#ifndef GAMEPLAY_KEEP_GWIDETALLBLOCKCOL_H
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#define GAMEPLAY_KEEP_GWIDETALLBLOCKCOL_H
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#include "bgcheck.h"
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extern BgCamInfo gWideTallBlockBgCamList[];
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extern SurfaceType gWideTallBlockSurfaceTypes[];
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extern CollisionPoly gWideTallBlockPolyList[];
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extern Vec3s gWideTallBlockVtxList[];
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extern CollisionHeader gWideTallBlockCol;
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#endif
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