Files
oot/assets/objects/gameplay_keep/player_anim_headers.c
T
Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

2295 lines
81 KiB
C

#include "player_anim_headers.h"
#include "assets/misc/link_animetion/link_animetion.h"
LinkAnimationHeader gPlayerAnim_clink_demo_DDbox_open = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_DDbox_open.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_Tbox_open = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_Tbox_open.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_atozusari = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_atozusari.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_bashi = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_bashi.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_doorA_link = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_doorA_link.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_doorB_link = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_doorB_link.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_futtobi = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_futtobi.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_get1 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_get1.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_get2 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_get2.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_get3 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_get3.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_goto_future = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_goto_future.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_koutai = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_koutai.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_koutai_kennuki = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_kennuki.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_koutai_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_mimawasi = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_mimawasi_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_miokuri = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_miokuri_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_nozoki = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_nozoki.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_return_to_future = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_return_to_future.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_standup = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_standup.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_demo_standup_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_standup_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_normal_climb_endAL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAL.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_normal_climb_endAR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAR.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_normal_climb_endBL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBL.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_normal_climb_endBR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBR.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_normal_climb_startA = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startA.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_normal_climb_startB = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startB.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_normal_climb_upL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upL.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_normal_climb_upR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upR.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_normal_defense_ALL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_defense_ALL.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_op3_negaeri = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_op3_negaeri.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_op3_okiagari = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_op3_okiagari.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_op3_tatiagari = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_op3_tatiagari.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_op3_wait1 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_op3_wait1.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_op3_wait2 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_op3_wait2.inc.c"
};
LinkAnimationHeader gPlayerAnim_clink_op3_wait3 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_clink_op3_wait3.inc.c"
};
LinkAnimationHeader gPlayerAnim_d_link_imanodare = {
#include "assets/objects/gameplay_keep/gPlayerAnim_d_link_imanodare.inc.c"
};
LinkAnimationHeader gPlayerAnim_d_link_orooro = {
#include "assets/objects/gameplay_keep/gPlayerAnim_d_link_orooro.inc.c"
};
LinkAnimationHeader gPlayerAnim_d_link_orowait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_d_link_orowait.inc.c"
};
LinkAnimationHeader gPlayerAnim_demo_link_nwait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_demo_link_nwait.inc.c"
};
LinkAnimationHeader gPlayerAnim_demo_link_orosuu = {
#include "assets/objects/gameplay_keep/gPlayerAnim_demo_link_orosuu.inc.c"
};
LinkAnimationHeader gPlayerAnim_demo_link_tewatashi = {
#include "assets/objects/gameplay_keep/gPlayerAnim_demo_link_tewatashi.inc.c"
};
LinkAnimationHeader gPlayerAnim_demo_link_twait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_demo_link_twait.inc.c"
};
LinkAnimationHeader gPlayerAnim_kolink_odoroki_demo = {
#include "assets/objects/gameplay_keep/gPlayerAnim_kolink_odoroki_demo.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_LLside_kiru_endL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_endL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_LLside_kiru_finsh_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_finsh_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_LRside_kiru_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_LRside_kiru_finsh_endL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_finsh_endL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_Lnormal_kiru_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_Lpierce_kiru_endL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_endL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_Lrolling_kiru_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lrolling_kiru_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_Lside_kiru_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_Lside_kiru_finsh_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_finsh_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_Rside_kiru_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_Rside_kiru_finsh_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_finsh_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_anchor2fighter = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_anchor2fighter.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_back_brake = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_back_brake.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_back_hitR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_back_hitR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_back_walk = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_back_walk.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_bom_side_walkL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_bom_side_walkL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_bom_side_walkR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_bom_side_walkR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_defense_hit = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_defense_hit.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_defense_long_hitL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_defense_long_hitR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_front_hitR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_front_hitR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_jump_kiru_finsh_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_jump_kiru_finsh_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_landingR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_landingR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_normal_kiru_finsh_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_normal_kiru_finsh_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_pierce_kiru_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_pierce_kiru_finsh_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_finsh_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_power_kiru_wait_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_power_kiru_wait_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_rolling_kiru_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_rolling_kiru_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_side_walkL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_side_walkR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkR.inc.c"
};
LinkAnimationHeader gPlayerAnim_002578 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_002578.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_waitL2defense = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_waitL2defense_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_waitL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_waitL_defense = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_defense.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_waitL_defense_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_defense_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_0025A8 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_0025A8.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_waitL_pierce_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_pierce_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_0025B8 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_0025B8.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_waitR2defense = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_waitR2defense_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_waitR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_waitR_defense = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_defense.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_waitR_defense_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_defense_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_0025E8 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_0025E8.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_anchor_waitR_pierce_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_pierce_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_boom_catch = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_catch.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_boom_throwL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throwL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_boom_throwR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throwR.inc.c"
};
LinkAnimationHeader gPlayerAnim_002610 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_002610.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_boom_throw_side_walkL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throw_side_walkL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_boom_throw_side_walkR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throw_side_walkR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_boom_throw_wait2waitR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throw_wait2waitR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_boom_throw_waitL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_boom_throw_waitR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bottle_bug_in = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_bug_in.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bottle_bug_miss = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_bug_miss.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bottle_bug_out = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_bug_out.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bottle_drink_demo = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bottle_drink_demo_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bottle_drink_demo_start = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_start.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bottle_drink_demo_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bottle_fish_in = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_fish_in.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bottle_fish_miss = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_fish_miss.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bottle_fish_out = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_fish_out.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bottle_read = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_read.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bottle_read_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_read_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bow_bow_ready = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_bow_ready.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bow_bow_shoot = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bow_bow_shoot_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bow_bow_shoot_next = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_next.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bow_bow_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_bow_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bow_defense = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_defense.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bow_defense_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_defense_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bow_side_runL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_side_runL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bow_side_runR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_side_runR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bow_side_walk = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_side_walk.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_bow_walk2ready = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_walk2ready.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_child_tunnel_door = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_child_tunnel_door.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_child_tunnel_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_child_tunnel_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_child_tunnel_start = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_child_tunnel_start.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_DDbox_open = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_DDbox_open.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_Tbox_open = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_Tbox_open.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_back_to_past = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_back_to_past.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_baru_op1 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_baru_op1.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_baru_op2 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_baru_op2.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_baru_op3 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_baru_op3.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_bikkuri = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_bikkuri.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_doorA_link = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_doorA_link_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_doorB_link = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_doorB_link_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_furimuki2 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_furimuki2_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_furimuki = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_furimuki.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_get_itemA = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_get_itemA.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_get_itemB = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_get_itemB.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_goma_furimuki = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_goma_furimuki.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_gurad = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_gurad.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_gurad_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_gurad_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_jibunmiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_jibunmiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_kakeyori = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_kakeyori_mimawasi = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_mimawasi.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_kakeyori_miokuri = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_kakeyori_miokuri_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_kakeyori_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_kaoage = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kaoage.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_kaoage_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kaoage_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_kenmiru1 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_kenmiru1_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_kenmiru2 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_kenmiru2_modori = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_modori.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_kenmiru2_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_kousan = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kousan.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_look_hand = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_look_hand.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_look_hand_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_look_hand_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_nozokikomi = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_nozokikomi_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_return_to_past = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_return_to_past.inc.c"
};
LinkAnimationHeader gPlayerAnim_002840 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_002840.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_sita_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_sita_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_ue = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_ue.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_ue_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_ue_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_warp = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_warp.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_zeldamiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_demo_zeldamiru_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_derth_rebirth = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_derth_rebirth.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_LLside_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_LLside_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_LLside_kiru_finsh = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_LLside_kiru_finsh_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_LRside_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_LRside_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_LRside_kiru_finsh = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_LRside_kiru_finsh_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lnormal_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lnormal_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lnormal_kiru_finsh = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lpierce_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lpierce_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lpierce_kiru_finsh = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_jump_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_jump_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_jump_kiru_hit = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_hit.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_kiru_side_walk = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_side_walk.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_kiru_start = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_start.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_kiru_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_kiru_wait_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_kiru_walk = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_walk.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lrolling_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lrolling_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lside_jump = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lside_jump_endL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_endL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lside_jump_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lside_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lside_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lside_kiru_finsh = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Lside_kiru_finsh_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Rside_jump = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Rside_jump_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Rside_jump_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Rside_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Rside_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Rside_kiru_finsh = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Rside_kiru_finsh_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Wrolling_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_Wrolling_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_backturn_jump = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_backturn_jump_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_backturn_jump_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_damage_run = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_damage_run_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_defense = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_defense.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_defense_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_defense_long_hit = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_hit.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_defense_long_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_defense_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_defense_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_fighter2long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_fighter2long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_front_jump = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_front_jump_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_front_jump_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_heavy_run_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_heavy_run_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_jump_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_jump_kiru_finsh = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_jump_kiru_finsh_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_jump_rollkiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_jump_rollkiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_landing_roll_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_landing_roll_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_normal2fighter = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_normal2fighter.inc.c"
};
LinkAnimationHeader gPlayerAnim_002A78 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_002A78.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_normal_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_normal_kiru_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_normal_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_normal_kiru_finsh = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_normal_kiru_finsh_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_pierce_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_pierce_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_pierce_kiru_finsh = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_pierce_kiru_finsh_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_power_jump_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_jump_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_002AD0 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_002AD0.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_power_kiru_side_walk = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_side_walk.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_power_kiru_startL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_startL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_power_kiru_start = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_start.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_power_kiru_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_power_kiru_wait_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_power_kiru_walk = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_walk.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_reboundR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_reboundR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_rebound = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_rebound.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_rebound_longR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_longR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_rebound_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_rolling_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_rolling_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_run = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_run.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_run_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_run_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_002B48 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_002B48.inc.c"
};
LinkAnimationHeader gPlayerAnim_002B50 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_002B50.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_side_walkL_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkL_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_side_walkR_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkR_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_side_walk_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_side_walk_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_turn_kiruL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_turn_kiruL_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_turn_kiruR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_turn_kiruR_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_upper_kiruR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_upper_kiruR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_upper_pierce_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_upper_pierce_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_upper_pierce_kiru_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_upper_pierce_kiru_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_wait2waitL_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitL_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_wait2waitR_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitR_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_waitL2wait_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_waitL2wait_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_waitL_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_waitL_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_waitR2wait_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_waitR2wait_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_waitR_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_waitR_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_002BD8 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_002BD8.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_wait_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_wait_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_walk_endL_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endL_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_walk_endR_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endR_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fighter_walk_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_walk_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fishing_fish_catch = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_fish_catch.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fishing_fish_catch_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_fish_catch_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fishing_reel_down = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_reel_down.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fishing_reel_left = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_reel_left.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fishing_reel_right = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_reel_right.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fishing_reel_up = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_reel_up.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fishing_throw = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_throw.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_fishing_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hammer_hit = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_hit.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hammer_hit_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_hit_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hammer_hit_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_hit_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hammer_long2free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_long2free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hammer_long2long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_long2long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hammer_normal2long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_normal2long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hammer_side_hit = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hammer_side_hit_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hammer_side_hit_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hatto_demo = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hatto_demo.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hook_fly_start = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_fly_start.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hook_fly_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_fly_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hook_shot_ready = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_shot_ready.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hook_side_runL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_side_runL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hook_side_runR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_side_runR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hook_side_walk = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_side_walk.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hook_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_hook_walk2ready = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_walk2ready.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_last_hit_motion1 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_last_hit_motion1.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_last_hit_motion2 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_last_hit_motion2.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_magic_honoo1 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_honoo1.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_magic_honoo2 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_honoo2.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_magic_honoo3 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_honoo3.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_magic_kaze1 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_kaze1.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_magic_kaze2 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_kaze2.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_magic_kaze3 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_kaze3.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_magic_tamashii1 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_tamashii1.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_magic_tamashii2 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_tamashii2.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_magic_tamashii3 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_tamashii3.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_magic_tame = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_tame.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_magic_tame_kaijyo = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_tame_kaijyo.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_100step_up = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_100step_up.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_150step_up = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_150step_up.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_250jump_start = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_250jump_start.inc.c"
};
LinkAnimationHeader gPlayerAnim_002D50 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_002D50.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_45_turn = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_45_turn.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_45_turn_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_45_turn_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_hold2upL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_hold2upL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_sideL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_sideR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_startA = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startA.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_startB = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startB.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_upL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_upR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_back_brake = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_brake.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_back_brake_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_brake_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_back_downA = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_downA.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_back_downB = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_downB.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_back_down_wake = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_down_wake.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_back_hit = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_hit.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_back_run = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_run.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_back_shitR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_shitR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_back_shit = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_shit.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_back_walk = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_walk.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_backspace = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_backspace.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_box_kick = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_box_kick.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_carryB = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_carryB.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_carryB_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_carryB_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_carryB_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_carryB_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_check = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_check.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_check_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_check_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_check_end_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_check_end_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_check_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_check_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_check_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_check_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_check_wait_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_check_wait_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_climb_down = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_down.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_climb_endAL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_climb_endAR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_climb_endBL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_climb_endBR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_climb_startA = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_startA.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_climb_startB = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_startB.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_climb_upL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_upL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_climb_upR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_upR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_climb_up = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_up.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_damage_run_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_damage_run_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_defense = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_defense_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_defense_end_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_end_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_defense_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_defense_hit = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_hit.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_defense_kiru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_kiru.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_defense_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_defense_wait_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_down_slope_slip = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_down_slope_slip_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_down_slope_slip_end_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_down_slope_slip_end_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_electric_shock = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_electric_shock_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_fall = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_fall.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_fall_up = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_fall_up.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_fall_up_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_fall_up_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_fall_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_fall_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_fighter2free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_fighter2free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_free2bom = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_free2bom.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_free2fighter_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_free2fighter_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_free2freeB = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_free2freeB.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_free2free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_free2free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_front_downA = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_front_downA.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_front_downB = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_front_downB.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_front_down_wake = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_front_down_wake.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_front_hit = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_front_hit.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_front_shitR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_front_shitR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_front_shit = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_front_shit.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_give_other = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_give_other.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_hang_up_down = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_hang_up_down.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_heavy_carry = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_heavy_carry.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_heavy_carry_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_heavy_carry_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_heavy_run = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_heavy_run.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_heavy_run_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_heavy_run_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_hip_down = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_hip_down.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_hip_down_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_hip_down_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_ice_down = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_ice_down.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_jump2landing = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump2landing.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_jump = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_jump_climb_hold = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_jump_climb_hold_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_jump_climb_up = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_jump_climb_up_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_jump_climb_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_jump_climb_wait_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_jump_up = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_up.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_landing = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_landing.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_landing_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_landing_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_landing_roll = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_landing_roll_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_landing_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_landing_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_light_bom = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_light_bom.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_light_bom_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_light_bom_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_long2bom = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_long2bom.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_nocarry_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_nocarry_free_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_nocarry_free_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_normal2bom = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_normal2bom.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_normal2fighter = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_normal2fighter_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_normal2free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_normal2free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_okarina_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_okarina_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_okarina_start = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_okarina_start.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_okarina_swing = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_okarina_swing.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_pull_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pull_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_pull_end_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pull_end_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_pull_start = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pull_start.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_pull_start_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pull_start_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_pulling = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pulling.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_pulling_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pulling_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_push_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_push_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_push_fall = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_push_fall.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_push_start = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_push_start.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_push_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_push_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_push_wait_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_push_wait_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_pushing = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pushing.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_put = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_put.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_put_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_put_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_re_dead_attack = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_re_dead_attack_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_rebound = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_rebound.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_run = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_run.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_run_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_run_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_run_jump = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_run_jump.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_run_jump_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_run_jump_water_fall = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_run_jump_water_fall_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_short_landing = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_short_landing.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_short_landing_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_short_landing_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_side_walkL_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_side_walkL_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_side_walkR_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_side_walkR_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_side_walk = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_side_walk.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_side_walk_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_side_walk_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_take_out = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_take_out.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_talk_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_talk_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_talk_free_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_talk_free_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_talk_navi = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_talk_navi.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_talk_navi_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_talk_navi_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_throw = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_throw.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_throw_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_throw_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_up_slope_slip = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_up_slope_slip_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_up_slope_slip_end_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_up_slope_slip_end_long = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_long.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_wait2waitL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_wait2waitR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_waitF_typeA_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeA_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_waitF_typeB_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeB_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_waitF_typeC_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeC_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_waitL2wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitL2wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_waitL_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitL_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_waitR2wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitR2wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_waitR_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitR_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_wait_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_wait_typeA_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeA_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_wait_typeB_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeB_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_wait_typeC_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeC_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_wakeup = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wakeup.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_walk = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_walk.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_walk_endL = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_walk_endL_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_walk_endR = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_walk_endR_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_normal_walk_free = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_walk_free.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_okarina_warp_goal = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_okarina_warp_goal.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_okiru_demo = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_okiru_demo.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_shagamu_demo = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_shagamu_demo.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_silver_carry = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_silver_carry.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_silver_throw = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_silver_throw.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_silver_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_silver_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_Lside_swim = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_Lside_swim.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_Rside_swim = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_Rside_swim.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_back_swim = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_back_swim.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_land2swim_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_land2swim_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_swim_15step_up = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_15step_up.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_swim = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_swim_dead = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_dead.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_swim_deep_end = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_end.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_swim_deep_start = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_start.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_swim_down = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_down.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_swim_get = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_get.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_swim_hit = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_hit.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_swim_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_swimer_wait2swim_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_wait2swim_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_anim_fastrun = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_anim_fastrun_muti = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun_muti.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_anim_jump100 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump100.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_anim_jump200 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump200.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_anim_slowrun = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_anim_slowrun_muti = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun_muti.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_anim_stand = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_stand.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_anim_stop = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_stop.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_anim_walk2 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk2.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_anim_walk = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_anim_walk_muti = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk_muti.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_left_down = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_left_down.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_left_up = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_left_up.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_right_down = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_right_down.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_right_up = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_right_up.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_stop_muti = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_stop_muti.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_wait_1 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_wait_1.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_wait_2 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_wait_2.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_uma_wait_3 = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_wait_3.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_waitF_heat1_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_waitF_heat1_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_waitF_heat2_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_waitF_heat2_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_waitF_itemA_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_waitF_itemA_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_waitF_itemB_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_waitF_itemB_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_waitF_typeD_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_waitF_typeD_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_wait_heat1_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_heat1_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_wait_heat2_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_heat2_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_wait_itemA_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_itemA_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_wait_itemB_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_itemB_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_wait_itemC_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_itemC_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_wait_itemD1_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_itemD1_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_wait_itemD2_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_itemD2_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_link_wait_typeD_20f = {
#include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_typeD_20f.inc.c"
};
LinkAnimationHeader gPlayerAnim_lkt_nwait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_lkt_nwait.inc.c"
};
LinkAnimationHeader gPlayerAnim_nw_modoru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_nw_modoru.inc.c"
};
LinkAnimationHeader gPlayerAnim_o_get_ato = {
#include "assets/objects/gameplay_keep/gPlayerAnim_o_get_ato.inc.c"
};
LinkAnimationHeader gPlayerAnim_o_get_mae = {
#include "assets/objects/gameplay_keep/gPlayerAnim_o_get_mae.inc.c"
};
LinkAnimationHeader gPlayerAnim_om_get = {
#include "assets/objects/gameplay_keep/gPlayerAnim_om_get.inc.c"
};
LinkAnimationHeader gPlayerAnim_om_get_mae = {
#include "assets/objects/gameplay_keep/gPlayerAnim_om_get_mae.inc.c"
};
LinkAnimationHeader gPlayerAnim_sude_nwait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_sude_nwait.inc.c"
};
LinkAnimationHeader gPlayerAnim_L_1kyoro = {
#include "assets/objects/gameplay_keep/gPlayerAnim_L_1kyoro.inc.c"
};
LinkAnimationHeader gPlayerAnim_L_2kyoro = {
#include "assets/objects/gameplay_keep/gPlayerAnim_L_2kyoro.inc.c"
};
LinkAnimationHeader gPlayerAnim_L_bouzen = {
#include "assets/objects/gameplay_keep/gPlayerAnim_L_bouzen.inc.c"
};
LinkAnimationHeader gPlayerAnim_L_hajikareru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_L_hajikareru.inc.c"
};
LinkAnimationHeader gPlayerAnim_L_kamaeru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_L_kamaeru.inc.c"
};
LinkAnimationHeader gPlayerAnim_L_ken_miru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_L_ken_miru.inc.c"
};
LinkAnimationHeader gPlayerAnim_L_kennasi_w = {
#include "assets/objects/gameplay_keep/gPlayerAnim_L_kennasi_w.inc.c"
};
LinkAnimationHeader gPlayerAnim_L_kw = {
#include "assets/objects/gameplay_keep/gPlayerAnim_L_kw.inc.c"
};
LinkAnimationHeader gPlayerAnim_L_mukinaoru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_L_mukinaoru.inc.c"
};
LinkAnimationHeader gPlayerAnim_L_okarina_get = {
#include "assets/objects/gameplay_keep/gPlayerAnim_L_okarina_get.inc.c"
};
LinkAnimationHeader gPlayerAnim_L_sagaru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_L_sagaru.inc.c"
};
LinkAnimationHeader gPlayerAnim_Link_ha = {
#include "assets/objects/gameplay_keep/gPlayerAnim_Link_ha.inc.c"
};
LinkAnimationHeader gPlayerAnim_Link_m_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_Link_m_wait.inc.c"
};
LinkAnimationHeader gPlayerAnim_Link_miageru = {
#include "assets/objects/gameplay_keep/gPlayerAnim_Link_miageru.inc.c"
};
LinkAnimationHeader gPlayerAnim_Link_muku = {
#include "assets/objects/gameplay_keep/gPlayerAnim_Link_muku.inc.c"
};
LinkAnimationHeader gPlayerAnim_Link_otituku_w = {
#include "assets/objects/gameplay_keep/gPlayerAnim_Link_otituku_w.inc.c"
};
LinkAnimationHeader gPlayerAnim_Link_ue_wait = {
#include "assets/objects/gameplay_keep/gPlayerAnim_Link_ue_wait.inc.c"
};