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https://github.com/zeldaret/oot
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dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
#include "rupee.h"
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#include "gfx.h"
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#include "region.h"
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u64 gRupeeGreenTex[TEX_LEN(u64, gRupeeGreenTex_WIDTH, gRupeeGreenTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gRupeeGreenTex.rgba16.inc.c"
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};
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u64 gRupeeBlueTex[TEX_LEN(u64, gRupeeBlueTex_WIDTH, gRupeeBlueTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gRupeeBlueTex.rgba16.inc.c"
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};
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u64 gRupeeRedTex[TEX_LEN(u64, gRupeeRedTex_WIDTH, gRupeeRedTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gRupeeRedTex.rgba16.inc.c"
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};
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u64 gRupeeOrangeTex[TEX_LEN(u64, gRupeeOrangeTex_WIDTH, gRupeeOrangeTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gRupeeOrangeTex.rgba16.inc.c"
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};
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u64 gRupeePinkTex[TEX_LEN(u64, gRupeePinkTex_WIDTH, gRupeePinkTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gRupeePinkTex.rgba16.inc.c"
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};
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u64 gRupeeSilverTex[TEX_LEN(u64, gRupeeSilverTex_WIDTH, gRupeeSilverTex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gRupeeSilverTex.rgba16.inc.c"
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};
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Vtx gRupeeVtx[] = {
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#include "assets/objects/gameplay_keep/gRupeeVtx.inc.c"
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};
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Gfx gRupeeDL[26] = {
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#include "assets/objects/gameplay_keep/gRupeeDL.inc.c"
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};
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