Files
oot/assets/objects/gameplay_keep/spin_attack.c
T
Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

59 lines
1.7 KiB
C

#include "spin_attack.h"
#include "gfx.h"
u64 gSpinAttackFireTex[TEX_LEN(u64, gSpinAttackFireTex_WIDTH, gSpinAttackFireTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gSpinAttackFireTex.i8.inc.c"
};
u64 gSpinAttackMagicTex[TEX_LEN(u64, gSpinAttackMagicTex_WIDTH, gSpinAttackMagicTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gSpinAttackMagicTex.i8.inc.c"
};
Vtx gSpinAttack1Vtx[] = {
#include "assets/objects/gameplay_keep/gSpinAttack1Vtx.inc.c"
};
Vtx gSpinAttack2Vtx[] = {
#include "assets/objects/gameplay_keep/gSpinAttack2Vtx.inc.c"
};
Gfx gSpinAttack1DL[36] = {
#include "assets/objects/gameplay_keep/gSpinAttack1DL.inc.c"
};
Gfx gSpinAttack2DL[36] = {
#include "assets/objects/gameplay_keep/gSpinAttack2DL.inc.c"
};
Vtx gSpinAttack3Vtx[] = {
#include "assets/objects/gameplay_keep/gSpinAttack3Vtx.inc.c"
};
Vtx gSpinAttack4Vtx[] = {
#include "assets/objects/gameplay_keep/gSpinAttack4Vtx.inc.c"
};
Gfx gSpinAttack3DL[36] = {
#include "assets/objects/gameplay_keep/gSpinAttack3DL.inc.c"
};
Gfx gSpinAttack4DL[36] = {
#include "assets/objects/gameplay_keep/gSpinAttack4DL.inc.c"
};
u64 gSpinAttackCharging1Tex[TEX_LEN(u64, gSpinAttackCharging1Tex_WIDTH, gSpinAttackCharging1Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gSpinAttackCharging1Tex.i8.inc.c"
};
u64 gSpinAttackCharging2Tex[TEX_LEN(u64, gSpinAttackCharging2Tex_WIDTH, gSpinAttackCharging2Tex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gSpinAttackCharging2Tex.i8.inc.c"
};
Vtx gSpinAttackChargingVtx[] = {
#include "assets/objects/gameplay_keep/gSpinAttackChargingVtx.inc.c"
};
Gfx gSpinAttackChargingDL[29] = {
#include "assets/objects/gameplay_keep/gSpinAttackChargingDL.inc.c"
};