mirror of
https://github.com/zeldaret/oot
synced 2026-05-23 06:54:24 -04:00
dbe1a80541
* Commit and split gameplay_keep * Remove debugging bits * format * bss * merge gameplay_keep_0x400 into link_textures * Name some unused NTSC stuff * Rename files for some of the newly named unused NTSC stuff * name more gkeep files * format * spin_attack * name fish anims files * name some eff_ files * name a bunch more files * Add underscore in not-final names * cleanup limb enum names (remove g prefix) * split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c * door.h -> door_skel.h * gArrowNAnim -> gArrowN_Anim * split arrow_anims into gArrow1_Anim + gArrow2_Anim * fix merge * bss * bss * Fix bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
#include "spin_attack.h"
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#include "gfx.h"
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u64 gSpinAttackFireTex[TEX_LEN(u64, gSpinAttackFireTex_WIDTH, gSpinAttackFireTex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gSpinAttackFireTex.i8.inc.c"
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};
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u64 gSpinAttackMagicTex[TEX_LEN(u64, gSpinAttackMagicTex_WIDTH, gSpinAttackMagicTex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gSpinAttackMagicTex.i8.inc.c"
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};
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Vtx gSpinAttack1Vtx[] = {
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#include "assets/objects/gameplay_keep/gSpinAttack1Vtx.inc.c"
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};
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Vtx gSpinAttack2Vtx[] = {
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#include "assets/objects/gameplay_keep/gSpinAttack2Vtx.inc.c"
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};
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Gfx gSpinAttack1DL[36] = {
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#include "assets/objects/gameplay_keep/gSpinAttack1DL.inc.c"
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};
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Gfx gSpinAttack2DL[36] = {
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#include "assets/objects/gameplay_keep/gSpinAttack2DL.inc.c"
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};
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Vtx gSpinAttack3Vtx[] = {
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#include "assets/objects/gameplay_keep/gSpinAttack3Vtx.inc.c"
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};
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Vtx gSpinAttack4Vtx[] = {
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#include "assets/objects/gameplay_keep/gSpinAttack4Vtx.inc.c"
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};
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Gfx gSpinAttack3DL[36] = {
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#include "assets/objects/gameplay_keep/gSpinAttack3DL.inc.c"
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};
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Gfx gSpinAttack4DL[36] = {
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#include "assets/objects/gameplay_keep/gSpinAttack4DL.inc.c"
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};
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u64 gSpinAttackCharging1Tex[TEX_LEN(u64, gSpinAttackCharging1Tex_WIDTH, gSpinAttackCharging1Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gSpinAttackCharging1Tex.i8.inc.c"
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};
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u64 gSpinAttackCharging2Tex[TEX_LEN(u64, gSpinAttackCharging2Tex_WIDTH, gSpinAttackCharging2Tex_HEIGHT, 8)] = {
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#include "assets/objects/gameplay_keep/gSpinAttackCharging2Tex.i8.inc.c"
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};
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Vtx gSpinAttackChargingVtx[] = {
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#include "assets/objects/gameplay_keep/gSpinAttackChargingVtx.inc.c"
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};
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Gfx gSpinAttackChargingDL[29] = {
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#include "assets/objects/gameplay_keep/gSpinAttackChargingDL.inc.c"
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};
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