Files
oot/assets/xml/objects/object_horse_link_child.xml
T
Dragorn421 4a3809d4d2 Cleanup asset xmls (#1044)
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
2021-12-01 15:28:23 -05:00

22 lines
1.3 KiB
XML

<Root>
<File Name="object_horse_link_child" Segment="6">
<Skeleton Name="gChildEponaSkel" Type="Normal" LimbType="Skin" Offset="0x7B20"/>
<!-- Idle animation. -->
<Animation Name="gChildEponaIdleAnim" Offset="0x43E4"/>
<!-- The animation that horses usually do. You know, that one... moving its head... -->
<Animation Name="gChildEponaWhinnyAnim" Offset="0x4B08"/>
<!-- Walking slow. -->
<Animation Name="gChildEponaWalkingAnim" Offset="0x53F0"/>
<!-- Walking fast. -->
<Animation Name="gChildEponaTrottingAnim" Offset="0x360C"/>
<!-- Running. -->
<Animation Name="gChildEponaGallopingAnim" Offset="0x2F98"/>
<Texture Name="gChildEponaEyePal" OutName="child_epona_eye_pal" Format="rgba16" Width="16" Height="16" Offset="0x1728"/>
<Texture Name="gChildEponaEyeOpenTex" OutName="child_epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x1D28" TlutOffset="0x1728"/>
<Texture Name="gChildEponaEyeHalfTex" OutName="child_epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0x1928" TlutOffset="0x1728"/>
<Texture Name="gChildEponaEyeCloseTex" OutName="child_epona_eye_close" Format="ci8" Width="32" Height="16" Offset="0x1B28" TlutOffset="0x1728"/>
</File>
</Root>