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https://github.com/zeldaret/oot
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a00015a1ac
* Add cutscene disassembler script * Add more debug info * Use addresses instead of already disassembled data, emit array declaration * Disassemble more cutscene data, fix csdis bug where BGM commands would output too many args * Fix similar bug for LIGHTING command, fix line ending from previous commit * Remove CS_PAD * Update ZAP2 * Disassemble ovl_Demo_Sa cutscene data