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f181c2f10e
* DoorShutter logic docs * Comment on two more funcs * Fix comment on DoorShutter_UnbarredCheckSwitchFlag I mmissed the `!(... == SHUTTER_FRONT_CLEAR)` * Remove types 8,9,10 from enum as they aren't referenced by any transition actor list in all scenes * Add `DOORSHUTTER_PARAMS` macro to pack params * `DoorShutter_WaitPlayerShock` -> `DoorShutter_WaitPlayerSurprised` * --comma * moveState -> isActive * Add mention about SlidingDoorActorBase.isActive being a timer in niche DoorShutter cases