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https://github.com/zeldaret/oot
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2e4c42719b
* split game states * split all GameState headers * match fig names * deduplicate headers from bad merge * split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h * fix compile error * .bss
4 lines
58 B
C
4 lines
58 B
C
#include "libu64/overlay.h"
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s32 gOverlayLogSeverity = 2;
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