Files
oot/src/code/z_kaleido_setup.c
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Dragorn421 fda0e6ad4b [ntsc-1.2] Match z_construct.c, z_draw.c, z_kaleido_setup.c and partially z_actor.c (#2039)
* func_80033C30

* Interface_Init

* z_draw.c

* KaleidoSetup_Destroy , n64dd.h

* z_kaleido_setup.c

* add n64dd files to spec

according to tools/disasm/ntsc-1.2/files_code.csv , they're between irqmgr.o and fault.o
putting them before or after malloc_debug.o in the spec is an arbitrary choice
2024-08-14 22:05:41 -04:00

197 lines
7.0 KiB
C

#include "global.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
/*
* The following three arrays are effectively unused.
* They are partly equivalent to the `sKaleidoSetupRightPage*` arrays below,
* but make each page correspond to the opposite page instead of the page to the right.
*/
s16 sKaleidoSetupUnusedPageIndex[] = {
PAUSE_QUEST, // PAUSE_ITEM
PAUSE_EQUIP, // PAUSE_MAP
PAUSE_ITEM, // PAUSE_QUEST
PAUSE_MAP, // PAUSE_EQUIP
};
f32 sKaleidoSetupUnusedEyeX[] = {
PAUSE_EYE_DIST * -PAUSE_QUEST_X, // PAUSE_ITEM
PAUSE_EYE_DIST * -PAUSE_EQUIP_X, // PAUSE_MAP
PAUSE_EYE_DIST * -PAUSE_ITEM_X, // PAUSE_QUEST
PAUSE_EYE_DIST * -PAUSE_MAP_X, // PAUSE_EQUIP
};
f32 sKaleidoSetupUnusedEyeZ[] = {
PAUSE_EYE_DIST * -PAUSE_QUEST_Z, // PAUSE_ITEM
PAUSE_EYE_DIST * -PAUSE_EQUIP_Z, // PAUSE_MAP
PAUSE_EYE_DIST * -PAUSE_ITEM_Z, // PAUSE_QUEST
PAUSE_EYE_DIST * -PAUSE_MAP_Z, // PAUSE_EQUIP
};
/*
* The following three arrays are used when opening the pause menu to set up a page switch such that scrolling left
* brings to the initial page.
* For example to open the menu on page PAUSE_ITEM, the menu would open on PAUSE_MAP and scroll left to PAUSE_ITEM.
*/
s16 sKaleidoSetupRightPageIndex[] = {
PAUSE_MAP, // PAUSE_ITEM
PAUSE_QUEST, // PAUSE_MAP
PAUSE_EQUIP, // PAUSE_QUEST
PAUSE_ITEM, // PAUSE_EQUIP
};
f32 sKaleidoSetupRightPageEyeX[] = {
PAUSE_EYE_DIST * -PAUSE_MAP_X, // PAUSE_ITEM
PAUSE_EYE_DIST * -PAUSE_QUEST_X, // PAUSE_MAP
PAUSE_EYE_DIST * -PAUSE_EQUIP_X, // PAUSE_QUEST
PAUSE_EYE_DIST * -PAUSE_ITEM_X, // PAUSE_EQUIP
};
f32 sKaleidoSetupRightPageEyeZ[] = {
PAUSE_EYE_DIST * -PAUSE_MAP_Z, // PAUSE_ITEM
PAUSE_EYE_DIST * -PAUSE_QUEST_Z, // PAUSE_MAP
PAUSE_EYE_DIST * -PAUSE_EQUIP_Z, // PAUSE_QUEST
PAUSE_EYE_DIST * -PAUSE_ITEM_Z, // PAUSE_EQUIP
};
void KaleidoSetup_Update(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
Input* input = &play->state.input[0];
#if PLATFORM_N64
s32 pad;
#endif
if (!IS_PAUSED(pauseCtx) && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF &&
gSaveContext.save.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) &&
play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY &&
gSaveContext.magicState != MAGIC_STATE_FILL &&
(play->sceneId != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) {
if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
if (OOT_DEBUG && BREG(0)) {
pauseCtx->debugState = 3;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
// The start button was pressed, pause
gSaveContext.prevHudVisibilityMode = gSaveContext.hudVisibilityMode;
WREG(16) = -175;
WREG(17) = 155;
pauseCtx->pageSwitchTimer = 0;
// Setting mainState here is irrelevant, mainState is only used under PAUSE_STATE_MAIN,
// which isn't involved in the initial pause menu opening page scrolling animation.
// mainState is also overwritten later before being used.
pauseCtx->mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE;
//! @bug REG collision, ZREG(48) is also R_START_LABEL_SCALE for NTSC and R_START_LABEL_DD(0) for PAL
if (ZREG(48) == 0) {
// Never reached, unused, and the data would be wrong anyway
// (scrolling left from this would not bring to the initial page)
pauseCtx->eye.x = sKaleidoSetupUnusedEyeX[pauseCtx->pageIndex];
pauseCtx->eye.z = sKaleidoSetupUnusedEyeZ[pauseCtx->pageIndex];
pauseCtx->pageIndex = sKaleidoSetupUnusedPageIndex[pauseCtx->pageIndex];
} else {
// Set eye position and pageIndex such that scrolling left brings to the desired page
pauseCtx->eye.x = sKaleidoSetupRightPageEyeX[pauseCtx->pageIndex];
pauseCtx->eye.z = sKaleidoSetupRightPageEyeZ[pauseCtx->pageIndex];
pauseCtx->pageIndex = sKaleidoSetupRightPageIndex[pauseCtx->pageIndex];
}
// Set next page mode to scroll left
pauseCtx->nextPageMode = (u16)(pauseCtx->pageIndex * 2) + 1;
pauseCtx->state = PAUSE_STATE_WAIT_LETTERBOX;
PRINTF("Mode=%d eye.x=%f, eye.z=%f kscp_pos=%d\n", pauseCtx->nextPageMode, pauseCtx->eye.x,
pauseCtx->eye.z, pauseCtx->pageIndex);
}
if (pauseCtx->state == PAUSE_STATE_WAIT_LETTERBOX) {
WREG(2) = -6240;
R_UPDATE_RATE = 2;
if (Letterbox_GetSizeTarget() != 0) {
Letterbox_SetSizeTarget(0);
}
func_800F64E0(1);
}
}
}
void KaleidoSetup_Init(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
pauseCtx->state = PAUSE_STATE_OFF;
pauseCtx->debugState = 0;
pauseCtx->eye.x = pauseCtx->eye.y = 0.0f;
pauseCtx->eye.z = 64.0f;
pauseCtx->unk_1F0 = 936.0f;
pauseCtx->unk_1F4 = pauseCtx->unk_1F8 = pauseCtx->unk_1FC = pauseCtx->unk_200 = 160.0f;
pauseCtx->alpha = 0;
// mainState = PAUSE_MAIN_STATE_IDLE , pageIndex = PAUSE_ITEM
pauseCtx->pageSwitchTimer = pauseCtx->mainState = pauseCtx->nextPageMode = pauseCtx->pageIndex = 0;
pauseCtx->unk_204 = -314.0f;
pauseCtx->cursorPoint[PAUSE_ITEM] = 0;
pauseCtx->cursorPoint[PAUSE_MAP] = VREG(30) + 3;
pauseCtx->cursorPoint[PAUSE_QUEST] = 0;
pauseCtx->cursorPoint[PAUSE_EQUIP] = 1;
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = 10;
pauseCtx->cursorX[PAUSE_ITEM] = 0;
pauseCtx->cursorY[PAUSE_ITEM] = 0;
pauseCtx->cursorX[PAUSE_MAP] = 0;
pauseCtx->cursorY[PAUSE_MAP] = 0;
pauseCtx->cursorX[PAUSE_QUEST] = 0;
pauseCtx->cursorY[PAUSE_QUEST] = 0;
pauseCtx->cursorX[PAUSE_EQUIP] = 1;
pauseCtx->cursorY[PAUSE_EQUIP] = 0;
pauseCtx->cursorItem[PAUSE_ITEM] = PAUSE_ITEM_NONE;
pauseCtx->cursorItem[PAUSE_MAP] = VREG(30) + 3;
pauseCtx->cursorItem[PAUSE_QUEST] = PAUSE_ITEM_NONE;
pauseCtx->cursorItem[PAUSE_EQUIP] = ITEM_SWORD_KOKIRI;
pauseCtx->cursorSlot[PAUSE_ITEM] = 0;
pauseCtx->cursorSlot[PAUSE_MAP] = VREG(30) + 3;
pauseCtx->cursorSlot[PAUSE_QUEST] = 0;
pauseCtx->cursorSlot[PAUSE_EQUIP] = pauseCtx->cursorPoint[PAUSE_EQUIP];
pauseCtx->infoPanelOffsetY = -40;
pauseCtx->nameDisplayTimer = 0;
pauseCtx->nameColorSet = 0;
pauseCtx->cursorColorSet = 4;
pauseCtx->ocarinaSongIdx = -1;
pauseCtx->cursorSpecialPos = 0;
View_Init(&pauseCtx->view, play->state.gfxCtx);
#if PLATFORM_N64
if (B_80121AF0 != NULL) {
if (B_80121AF0->unk_3C != NULL) {
B_80121AF0->unk_3C();
}
}
#endif
}
void KaleidoSetup_Destroy(PlayState* play) {
#if PLATFORM_N64
if (B_80121AF0 != NULL) {
if (B_80121AF0->unk_40 != NULL) {
B_80121AF0->unk_40();
}
}
#endif
}