mirror of https://github.com/OpenMW/openmw
Add barter gold bindings
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@ -421,6 +421,22 @@ namespace MWLua
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return ptr.getClass().getCapacity(ptr);
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return ptr.getClass().getCapacity(ptr);
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};
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};
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actor["getBarterGold"] = [](const Object& object) -> int {
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const MWWorld::Ptr ptr = object.ptr();
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return ptr.getClass().getCreatureStats(ptr).getGoldPool();
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};
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actor["setBarterGold"] = [context](const SelfObject& object, int gold) {
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if (gold < 0)
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throw std::runtime_error("Barter gold must be positive");
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context.mLuaManager->addAction(
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[obj = Object(object), gold] {
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const MWWorld::Ptr ptr = obj.ptr();
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ptr.getClass().getCreatureStats(ptr).setGoldPool(gold);
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},
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"SetBarterGoldAction");
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};
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actor["_onHit"] = [context](const SelfObject& self, const sol::table& options) {
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actor["_onHit"] = [context](const SelfObject& self, const sol::table& options) {
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sol::optional<sol::table> damageLua = options.get<sol::optional<sol::table>>("damage");
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sol::optional<sol::table> damageLua = options.get<sol::optional<sol::table>>("damage");
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std::map<std::string, float> damageCpp;
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std::map<std::string, float> damageCpp;
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@ -22,6 +22,19 @@
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-- @param openmw.core#GameObject actor
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-- @param openmw.core#GameObject actor
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-- @return #number
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-- @return #number
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---
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-- Get the actor's current barter gold.
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-- @function [parent=#Actor] getBarterGold
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-- @param openmw.core#GameObject actor
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-- @return #number
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---
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-- Set the actor's current barter gold.
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-- Can only be used on self in local scripts.
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-- @function [parent=#Actor] setBarterGold
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-- @param openmw.core#GameObject actor
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-- @param #number amount
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---
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---
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-- Check if the given actor is dead (health reached 0, so death process started).
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-- Check if the given actor is dead (health reached 0, so death process started).
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-- @function [parent=#Actor] isDead
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-- @function [parent=#Actor] isDead
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