Commit Graph

48 Commits

Author SHA1 Message Date
Cody Glassman 8ec0a52605 Toggable day night switch (#5928) 2022-01-11 09:34:19 +00:00
elsid 953a4c5550
Add a binary to generate navmesh from content files
Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database.
2021-12-11 00:21:56 +01:00
Alexei Dobrohotov b918135b4b Factor race weight into magic projectile speed (bug #6343) 2021-11-13 17:33:32 +03:00
Petr Mikheev ae84a0c9d5 Fix most of reStructuredText warnings 2021-11-04 23:21:58 +01:00
elsid 144862aa35
Define default actor half extents in settings
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
2021-10-11 19:41:43 +02:00
elsid 634556be9d
Add setting to allow following creatures to find path over water surface 2021-04-11 21:59:28 +02:00
Evil Eye 525292b184 Add graphic herbalism to the launcher 2020-12-10 19:02:38 +01:00
Petr Mikheev 9ec6fce446 Makes the delay of turning while run configurable (part of "smooth movement"). 2020-10-17 16:11:22 +02:00
Petr Mikheev a17fb14b8a Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md. 2020-09-22 22:50:44 +02:00
Petr Mikheev 6a4fa8a8b5 Add more settings to openmw-launcher 2020-08-07 20:17:44 +00:00
Capostrophic 9c930e38fa Add option to always allow stealing from KO'd actors (feature #5545) 2020-07-26 13:10:44 +03:00
CedricMocquillon 1f4f10c723 Add a tab level in advanced settings 2020-07-25 17:42:31 +02:00
psi29a 46db69a349 Merge branch 'swimming' into 'master'
Swimming-related fixes

See merge request OpenMW/openmw!247

(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)

738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
2020-07-09 20:05:59 +00:00
CedricMocquillon e51191b5ca Update documentation 2020-07-07 17:54:31 +02:00
Petr Mikheev 63f828fea8 Bugfix for "turn to movement direction" 2020-06-26 20:04:02 +00:00
Petr Mikheev e3bae58cb1 Update docs, AUTHORS.md, CHANGELOG.md 2020-06-22 15:24:10 +02:00
Capostrophic 122dffe4c1 Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
capostrophic fc0f813dcb Add and use 'always active' AI package flag
Update documentation
2020-01-10 12:07:57 +03:00
Andrei Kortunov 71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
Andrei Kortunov d3a3b2f1f6 Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
Andrei Kortunov b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 2019-08-27 22:42:41 +04:00
Capostrophic 5e9bd743a5 Document some gameplay settings 2019-04-24 16:21:12 +03:00
Andrei Kortunov 4da21942af Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 2019-04-14 17:51:12 +04:00
Andrei Kortunov 35facc5cde Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
Capostrophic 4138e29ca4 Add option to restore the previous ammo behavior 2019-02-22 17:18:23 +03:00
Andrei Kortunov 92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
Bret Curtis fc82e680b4
Merge pull request #1989 from alecnunn/documentation-cleanup
Formatted documentation and corrected spelling errors.
2018-10-28 14:53:22 +01:00
Alec Nunn 8337423e6c Fixed up grammar in the game settings documentation. 2018-10-27 20:16:51 -07:00
Alec Nunn 89f4ad1835 Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. 2018-10-26 21:52:56 -07:00
Andrei Kortunov e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
Capostrophic ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 2018-09-26 21:21:03 +03:00
Andrei Kortunov 62f6f174cf Show attack speed of ranged weapons 2018-09-19 12:23:21 +04:00
Capostrophic ab29f9e13f Add permanent barter disposition change option (feature #3103) 2018-08-01 17:31:35 +03:00
Andrei Kortunov 0d3f535590 Warn about mod conflicts 2018-06-12 08:57:24 +04:00
Andrei Kortunov fea34bd73f Added support for per-group animation files 2018-06-08 17:04:15 +04:00
scrawl c610b8acc8
Merge pull request #1649 2018-04-02 17:37:31 +00:00
scrawl 9e176aba9f
Merge pull request #1652 2018-04-02 17:29:40 +00:00
scrawl 80a8ef6d49
Merge pull request #1661 2018-04-02 17:18:39 +00:00
Capostrophic baaf65bc2c Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 2018-03-31 11:46:23 +03:00
Simon 9193ff4d15
Reworded one of the descriptions 2018-03-28 13:59:05 +02:00
Capostrophic 2d119e834a Add vanilla absorb attribute behavior option, on by default (Fixes #4135) 2018-03-27 14:27:23 +03:00
scrawl ea028a2076
Improve settings documentation 2018-02-22 18:50:07 +00:00
Andrei Kortunov dd919b9f2c Do not allow to loot fighting actors during death animation (bug #3528) 2017-08-07 09:55:50 +04:00
Andrei Kortunov f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 2017-06-03 23:03:24 +04:00
Ryan Tucker d555c21c28 Converted all settings files to semantic linefeeds.
Corrected default segments in Windows settings.
Removed all default declarations in the prose of the setting descriptions except where clarification or additional information was also provided.
Some minor, but not thorough grammar corrections.
2017-05-14 22:04:20 -07:00
Ryan Tucker 29cf296be5 Added all settings that are in settings.cfg but were not yet documented. 2017-04-19 22:28:18 -07:00
Andrei Kortunov 00e06095c1 Updated documentation for new weapon tooltips options 2017-04-14 21:49:15 +04:00
Bret Curtis d4ea85a4c6 reorganization and added mwgui 2017-02-16 13:19:22 +01:00