Commit Graph

267 Commits

Author SHA1 Message Date
Petr Mikheev 63f828fea8 Bugfix for "turn to movement direction" 2020-06-26 20:04:02 +00:00
Petr Mikheev 63137a3b5a Make vertical offset of "view over shoulder" configurable 2020-06-24 20:07:41 +02:00
psi29a abc77075b9 Merge branch 'doc-formattopics' into 'master'
Follow up to MR 126 - make it more obvious for end users how to set colors

See merge request OpenMW/openmw!234
2020-06-24 11:26:22 +00:00
Petr Mikheev e3bae58cb1 Update docs, AUTHORS.md, CHANGELOG.md 2020-06-22 15:24:10 +02:00
fredzio ae27ad6bcd Follow up to MR 126
Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
2020-06-22 04:31:12 +02:00
psi29a 981184109e Merge branch 'formattopics' into 'master'
Change color of keywords in the dialogue window (#2159)

See merge request OpenMW/openmw!126
2020-06-21 07:58:02 +00:00
Bret Curtis c944acf26b
Merge pull request #2913 from akortunov/warnfix
Get rid of ECLD and dependencies
2020-06-17 15:00:57 +02:00
Andrei Kortunov d1a3cc98ff Get rid of ECLD and dependencies 2020-06-17 13:09:16 +04:00
psi29a 66b5cf9f1d Merge branch 'master' into 'near_far_mode_in_launcher'
# Conflicts:
#   files/settings-default.cfg
2020-06-16 23:05:07 +00:00
fredzio 947f3cf13c Optionally change color of keywords in the dialogue window based on the
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
2020-05-02 01:42:05 +02:00
elsid b150d681a9
Update same navmesh tile with limited frequency 2020-05-01 18:05:58 +02:00
Bret Curtis 5f0f2f0f16 rename to better reflect what is going on per AnyOldName3 comment; added none option 2020-05-01 00:34:31 +02:00
Bret Curtis aca223f6c8 fix unrelated rst issue; rename to bounds 2020-04-30 17:41:26 +02:00
Bret Curtis ae729a1ac7 add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items 2020-04-29 16:36:48 +02:00
Bret Curtis 3ba77b933a "compute tight scene bounds" reset back to true until it is decided how best to handle this in settings 2020-04-27 08:45:52 +02:00
bzzt dc33eeadf1 tightscenebound is uncessary after water bbfix 2020-04-27 08:42:46 +02:00
Andrei Kortunov e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 2020-04-01 19:57:04 +04:00
Alexei Dobrohotov e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov 02444add2a Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
elsid 7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Capostrophic 624a9ac353 Force shaders for objects affected by new envmap option 2020-03-04 14:06:22 +03:00
Capostrophic 2b3ecff004 Remove broken fixed function pipeline support
Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic 6999f1fd28 Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
Capostrophic 29e6c6baae Update documentation 2020-03-03 19:23:51 +03:00
Capostrophic 122dffe4c1 Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
capostrophic fc0f813dcb Add and use 'always active' AI package flag
Update documentation
2020-01-10 12:07:57 +03:00
Andrei Kortunov 71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
elsid 6be103bc54
Increase recast scale factor and tile size
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
2019-11-30 13:19:27 +01:00
Capostrophic ae1f456b0a Default setting value tweaks 2019-11-12 18:38:52 +03:00
Capostrophic 7885b8c75e Sheathing-related changes
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
2019-11-04 20:34:06 +03:00
bzzt b6ed2f1718 Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
Michael Stopa e4bec88a68 Implement mouse wheel bindings (bug #2679) 2019-10-30 20:45:51 +04:00
Bret Curtis 262d87846c
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov d3a3b2f1f6 Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
elsid bfe6005ed4
Increase default recast scale factor
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
2019-10-07 21:29:46 +02:00
AnyOldName3 4efdc88f1a Change shadow settings pluralisation so it matches the setting section name
It used to say *Shadow Settings* as they were the settings that controlled the shadow system, but that keeps confusing people and no other section titles use that convention, so they're now *Shadows Settings* as they're the settings that control shadows.
2019-10-02 19:12:06 +00:00
Andrei Kortunov b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 2019-08-27 22:42:41 +04:00
Andrei Kortunov 6019f6507d Corrections for extended weapon animations feature 2019-08-10 20:57:37 +04:00
AnyOldName3 d460e407ab Merge branch 'framelimit' into 'master'
Default framelimit

See merge request OpenMW/openmw!54
2019-07-27 12:54:36 +00:00
wang ryu d4ec446141 default framelimit 2019-07-27 13:37:00 +00:00
8-j 44a01303ed
Extended.rst: Fix inexistent animation key: `open` -> `start` 2019-07-08 23:27:11 +02:00
Justin Ivany 643f259cbf Adding option for cursor speed when using gamepad 2019-07-02 11:19:10 +00:00
Andrei Kortunov 1f42418660 Update fonts documentation 2019-06-01 23:04:01 +04:00
Alexei Dobrohotov 216f908a07
Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
2019-05-11 02:30:38 +03:00
Alexei Dobrohotov 41a50d8ff7 Merge branch 'fix-paths.rst' into 'master'
Correct Windows paths in paths.rst to work for all valid configurations

See merge request OpenMW/openmw!107
2019-05-10 19:33:07 +00:00
Andrei Kortunov 31546ef996 Correct documentation about animated containers 2019-05-10 21:54:45 +04:00
AnyOldName3 74a93702df Correct Windows paths in paths.rst to work for all valid configurations 2019-05-09 22:25:43 +00:00
Andrei Kortunov d1e6d1c6d8 Add a documentation for extended settings 2019-05-05 16:27:46 +04:00
Andrei Kortunov 4513c5516c Increase the viewing distance cap in the slider when the Distant Terrain is enabled 2019-05-03 10:23:10 +04:00
Capostrophic 5e9bd743a5 Document some gameplay settings 2019-04-24 16:21:12 +03:00
Andrei Kortunov 4da21942af Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 2019-04-14 17:51:12 +04:00
Andrei Kortunov 14b756a692 Use a generic logging system for RecastNavigation 2019-04-08 20:31:21 +04:00
Andrei Kortunov 35facc5cde Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
bzzt ed4ce4609b Do not re-render maps for all active cells during cell transitions 2019-03-30 09:10:48 +04:00
Alex Kokkinos 6c0837259c Update paths.rst - Windows paths, shell friendly paths
- Adds path expansion based paths for Windows for easier copying and pasting
- Escapes Application Support in Mac to make the paths terminal and Finder Go menu friendly
- Places paths in tables
2019-03-25 21:23:01 -05:00
Andrei Kortunov bbb1fdd92f Reduce default composite map distance to decrease GPU loading 2019-03-23 14:25:44 +04:00
Bret Curtis d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
2019-03-18 08:59:10 +01:00
Andrei Kortunov c6cb91ce61 Limit maximum FOV value 2019-03-18 10:27:30 +04:00
elsid f2e47d640d
Add option to limit max number of navmesh tiles 2019-03-08 17:39:04 +03:00
Andrei Kortunov 9398117ea7 Allow to do not reflect terrain 2019-03-02 14:26:14 +04:00
Andrei Kortunov 00ab552184 Add more settings to water reflections in exteriors (feature #4859) 2019-03-02 14:26:14 +04:00
Bret Curtis 14d342558b
Merge pull request #2198 from elsid/navigator_doc
Fixes for navigator documenation
2019-03-02 11:20:15 +01:00
Bret Curtis cd70354f34
Merge pull request #2190 from akortunov/terrain
Make Distant Terrain configurable
2019-03-02 11:19:45 +01:00
elsid 298af7f6a6
Fix links 2019-03-01 21:18:34 +03:00
elsid 909d25320e
Remove duplicated option 2019-03-01 21:18:34 +03:00
Andrei Kortunov 56fea4b062 Add setting to control composite geometry size 2019-03-01 18:02:40 +04:00
bzzt 9d44e18af6 Allow to configure terrain vertex LOD 2019-03-01 18:02:38 +04:00
bzzt fd94d7f7ff Make Distant Terrain more configurable (feature #4890) 2019-03-01 14:51:13 +04:00
elsid f3c9b34a1a
Add Navigator settings documentation 2019-03-01 01:50:17 +03:00
AnyOldName3 5e95e12027 Switch from a manual label to using the automatic title-based one 2019-02-27 23:51:54 +00:00
AnyOldName3 8efde41a1e Add a line break to make label work 2019-02-27 22:08:42 +00:00
AnyOldName3 b5c92fbb0e Add missing documentation for shadow normal offset distance setting. 2019-02-23 14:25:50 +00:00
Bret Curtis df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
2019-02-23 08:38:30 +01:00
Capostrophic 4138e29ca4 Add option to restore the previous ammo behavior 2019-02-22 17:18:23 +03:00
Bret Curtis 942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
2019-02-22 15:03:01 +01:00
Chris Djali cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
2019-02-20 15:35:49 +00:00
Capostrophic 39dcbacf44 Option to disable controller (feature #3980) 2019-02-15 18:40:22 +03:00
Andrei Kortunov bfafac28f5 Update fonts setup guide 2019-01-29 10:59:14 +04:00
AnyOldName3 8482236a82 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2019-01-24 23:09:23 +00:00
tackeart 7b22d4a25d Instructions on removing tex effect blocks quickly
also includes grammar improvement (as suggested by Capostrophic)
2019-01-06 11:38:28 -07:00
Capostrophic a9619dbe03 Update Fonts documentation 2018-12-30 17:23:57 +03:00
AnyOldName3 e2515f6db7 Merge branch 'master' into osgshadow-test-vdsm 2018-12-18 19:51:27 +00:00
Capostrophic 7b5932a49d Add Invert X Axis option (feature #3610) 2018-12-01 19:08:02 +03:00
AnyOldName3 0a409c0ab8 Make shadow map front-face culling configurable 2018-12-01 00:26:43 +00:00
AnyOldName3 dd207d9e54 Make the shadow polygon offset parameters configurable 2018-11-30 00:55:54 +00:00
AnyOldName3 642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-29 01:19:01 +00:00
Andrei Kortunov 92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
AnyOldName3 3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
Bret Curtis fc82e680b4
Merge pull request #1989 from alecnunn/documentation-cleanup
Formatted documentation and corrected spelling errors.
2018-10-28 14:53:22 +01:00
Alec Nunn 8337423e6c Fixed up grammar in the game settings documentation. 2018-10-27 20:16:51 -07:00
Alec Nunn 89f4ad1835 Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. 2018-10-26 21:52:56 -07:00
Andrei Kortunov e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
AnyOldName3 1e2bf9c447 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-10-24 20:13:13 +01:00
rhtucker 292f4fcafe Unified settings list and cfg file names. Added brief tutorial. 2018-10-12 21:09:27 -07:00
AnyOldName3 0124be5713 Merge upstream/master 2018-10-10 21:23:19 +01:00
Capostrophic ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 2018-09-26 21:21:03 +03:00
Andrei Kortunov 62f6f174cf Show attack speed of ranged weapons 2018-09-19 12:23:21 +04:00
Andrei Kortunov c9c0230d2a Scale journal fonts separately from common ones 2018-09-12 14:31:01 +04:00
Andrei Kortunov f89393fd62 Validate 'ttf resolution' option value 2018-09-12 14:31:01 +04:00
Andrei Kortunov adbaeb7cca Improve GUI scaling (bug #3288) 2018-09-12 14:31:01 +04:00
AnyOldName3 3b3721897d Make indoor shadows disableable. 2018-08-08 23:56:11 +01:00
AnyOldName3 1e0f982741 Add missing documentation 2018-08-08 23:55:01 +01:00
AnyOldName3 a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-08-08 23:28:06 +01:00
Capostrophic ab29f9e13f Add permanent barter disposition change option (feature #3103) 2018-08-01 17:31:35 +03:00
AnyOldName3 cc23a968d1 Merge upstream/master 2018-08-01 14:13:45 +01:00
Bret Curtis 8834396cdd Merge branch 'patch-1' into 'master'
Update documentationHowTo.rst

See merge request OpenMW/openmw!22
2018-07-09 14:05:05 +00:00
Joakim Berg ba15d0a848
Fixed spelling error 2018-07-09 10:19:32 +00:00
Joakim Berg efcad5e751
Updates to the texture modding page
There were some errors in the texture modding page about normal maps, so I did a quick change. Please do review if I made some errors, spelling or factual.
2018-07-09 08:58:01 +00:00
Ryan Tucker 380384ff39 Migrated textures section of wiki. 2018-07-07 10:08:13 -07:00
David Walley b5abe6a230 Update documentationHowTo.rst
Add a section, under the provisional name "Baby Steps" to describe a minimal process for editing/contributing. Basically just create an account on GitLab, fork openmw there, then edit the relevant document to create Merge Request
2018-07-06 19:06:32 +00:00
David Walley 9ebcd65634 Update docs/source/reference/documentationHowTo.rst 2018-07-05 10:58:52 +00:00
David Walley d03f9125e3 Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
A subsequent MR will suggest moving most of this to a separate document for intermediate-level contributors, and replacing it with much simpler instructions for beginners - basically edit directly on GitLab as suggested by Psi29a on the forum here - https://forum.openmw.org/viewtopic.php?f=43&p=56458#p56457
2018-07-05 08:45:09 +00:00
AnyOldName3 85aba2e1da Add toggleable shadow debug overlay. 2018-06-28 17:24:36 +01:00
AnyOldName3 553094669b Merge upstream/master (& fix merge conflicts) 2018-06-20 00:11:23 +01:00
Bret Curtis 975597bac9
Merge pull request #1766 from rhtucker/master
Started migrating installation guide from the wiki.
2018-06-19 13:44:06 +02:00
rhtucker fe86e7ffc7
Fixed inconsistent use of "since" 2018-06-18 12:49:48 -07:00
Ryan Tucker 7e23e6586b Put together most of the informal guide on contributing to documentation. 2018-06-16 17:10:35 -07:00
Ryan Tucker c5f5984c09 Started migrating installation guide from the wiki.
Fixed a bunch of errors that popped up on my local build.
2018-06-16 14:44:49 -07:00
Andrei Kortunov 0d3f535590 Warn about mod conflicts 2018-06-12 08:57:24 +04:00
Andrei Kortunov fea34bd73f Added support for per-group animation files 2018-06-08 17:04:15 +04:00
Andrei Kortunov 02f1f71221 Use link to OpenMW Wiki page instead of direct NifSkope page 2018-06-07 18:48:49 +04:00
AnyOldName3 86ce33f437 Update documentation 2018-05-21 16:00:51 +01:00
AnyOldName3 44b2cf2b7f Merge upstream. 2018-05-11 19:15:04 +01:00
scrawl c610b8acc8
Merge pull request #1649 2018-04-02 17:37:31 +00:00
scrawl 9e176aba9f
Merge pull request #1652 2018-04-02 17:29:40 +00:00
scrawl 80a8ef6d49
Merge pull request #1661 2018-04-02 17:18:39 +00:00
Capostrophic baaf65bc2c Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 2018-03-31 11:46:23 +03:00
Simon 9193ff4d15
Reworded one of the descriptions 2018-03-28 13:59:05 +02:00
Capostrophic 2d119e834a Add vanilla absorb attribute behavior option, on by default (Fixes #4135) 2018-03-27 14:27:23 +03:00
Harald H d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
2018-03-08 21:23:24 +01:00
AnyOldName3 6d29375d5e Turning on shadows will now force shaders on 2018-03-03 15:50:36 +00:00
AnyOldName3 4acd9228ee fix RST error 2018-03-01 18:30:17 +00:00
AnyOldName3 94c7cf414f Update documentation to clarify the effects of using shadows without shaders. 2018-03-01 18:28:32 +00:00
scrawl 9e9c278527
Merge pull request #1597 2018-02-27 23:48:45 +00:00
AnyOldName3 d1a2955fa1 Merge upstream 2018-02-27 14:29:14 +00:00
scrawl dd3d3f5a8b
Merge pull request #1610 2018-02-24 16:41:02 +00:00
Capostrophic 46377fa348
Update [Windows] documentation 2018-02-24 12:25:11 +03:00
scrawl ea028a2076
Improve settings documentation 2018-02-22 18:50:07 +00:00
Daniel Vukelich 104495a9a4 Set default number of quicksaves to 1 2018-02-13 21:05:24 -05:00
scrawl 123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 2018-02-13 00:40:41 +00:00
AnyOldName3 0cb9903c88 Tweak headings in settings documentation 2018-01-25 21:30:11 +00:00
AnyOldName3 9f20aaccfb Add some more advanced settings to control shadows. 2018-01-25 16:08:34 +00:00
AnyOldName3 6ec893b618 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-01-22 15:54:13 +00:00
Daniel Vukelich 97924d97c7 Add the option for multiple quicksave slots
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached.  After that, the oldest quicksave slot will
be replaced each time you quicksave.  Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
2018-01-12 20:09:39 -05:00
Miloslav Číž a73ab39fdd Update refraction scaling docs 2018-01-01 13:42:16 +01:00
Miloslav Číž 3b741dc4b7 Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285.
2018-01-01 13:28:14 +01:00
AnyOldName3 d63fa5c0b5 Add rst documentation for the shadow settings. 2017-12-27 04:01:10 +00:00
Miloslav Číž ee40b41285 Add slider for refraction size in settings window 2017-12-09 14:03:56 +01:00
Miloslav Číž d13fc06baf Add basic refraction scale documentation 2017-12-09 12:52:28 +01:00
David Walley d2b5f7dea5 Update differences.rst 2017-09-16 15:04:15 +01:00