Commit Graph

23 Commits

Author SHA1 Message Date
Andrei Kortunov 14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
Andrei Kortunov 8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Andrei Kortunov 805d826d5b Fix Clang warnings about invalid overrides 2020-06-16 16:59:37 +04:00
bzzt lost a hitlab login da92ad329b move renderbin
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login cf439581e1 comply by elsid review
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login ce505a9bb3 crashfix + optimiziation
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt d684f1a78f terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
Andrei Kortunov af41e9acc1 Initialize variables to avoid undefined values 2019-11-13 14:47:29 +04:00
Andrei Kortunov 2ed05a5195 Implement generic caching system 2019-03-14 09:10:19 +04:00
Andrei Kortunov 56fea4b062 Add setting to control composite geometry size 2019-03-01 18:02:40 +04:00
bzzt fd94d7f7ff Make Distant Terrain more configurable (feature #4890) 2019-03-01 14:51:13 +04:00
Chris Robinson 021627bdf8 Mark some functions with override
Fixes some Clang warnings about overriding a virtual function without the
override keyword.
2017-09-18 01:51:11 -07:00
scrawl 4fba157d3b Implement releaseGLObjects for cached resources 2017-08-26 19:29:12 +00:00
Kyle Cooley 3b9326d238 Clear terrain cache and reload terrain 2017-08-20 22:34:41 -04:00
scrawl 7f5beb3172 Remove unused includes 2017-03-14 19:27:56 +01:00
scrawl 0782839a42 Avoid redundant culling tests on the transform/drawable 2017-03-14 19:27:56 +01:00
scrawl 683e625c6c Rewrite CompositeMapRenderer to be based on Drawable and share the FBO 2017-03-14 19:27:56 +01:00
scrawl bb991850da Add LOD stitches 2017-03-14 19:27:56 +01:00
scrawl 0efc54c749 Subdivide the composite maps 2017-03-14 19:27:55 +01:00
scrawl b1d4bb5708 Add CompositeMapRenderer
Temporarily render all terrain using composite maps for testing purposes
2017-03-14 19:27:55 +01:00
scrawl e323b2fa7b Use the SceneManager's ShaderManager 2017-03-14 19:27:55 +01:00
scrawl 051c17a184 Make reportStats const 2017-03-14 19:27:55 +01:00
scrawl 35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 2017-03-14 19:27:55 +01:00