Commit Graph

18 Commits

Author SHA1 Message Date
Andrei Kortunov 5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Andrei Kortunov e6ca95174a Optimize characters data in savegame 2020-05-14 21:07:31 +04:00
Bret Curtis d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
MiroslavR b99611a730 Initialize mSpecIncreases in ESM::NpcStats::load 2016-06-26 15:16:32 +02:00
MiroslavR dfc62c99b4 Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl d3ef075952 Fix an uninitialized variable 2015-06-23 05:06:49 +02:00
scrawl 2ce269c0fc Werewolf stats compatibility with old save files 2015-06-21 18:45:49 +02:00
scrawl 44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
scrawl 2346c3528d Remove NpcStats::mProfit and store it in the script instead
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
2015-01-31 22:40:40 +01:00
scrawl 08ad4d73bb ESSImport: player is placed in correct cell, npc cellrefs work 2015-01-18 20:01:50 +01:00
scrawl 1869d37cfc Remove unused mLastDrowningHit 2015-01-17 00:10:45 +01:00
scrawl 4138c3e966 Reuse health of previous level rather than recalculating initial health (Fixes #1787) 2014-08-10 17:09:14 +02:00
scrawl 1a04501951 Handle faction save/load properly when player has faction reputation in a faction he is not a member of (Fixes #1573) 2014-07-27 20:33:45 +02:00
scrawl 51020fdb5f Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future. 2014-05-14 09:17:30 +02:00
scrawl 6cc691115b Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
Jeffrey Haines a274b48f2f States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
2014-04-05 22:45:40 -04:00
Marc Zinnschlag b0532e0c85 store NPC state in saved game files 2014-02-16 15:51:45 +01:00