Commit Graph

38 Commits

Author SHA1 Message Date
AnyOldName3 9c959d9698 Make a long sentence more concise
Thanks Bing Chat for doing a mediocre job of this that inspired me to do a competent job of it.
2024-02-16 01:33:52 +00:00
AnyOldName3 91e7eebefb Clarify interaction between clamp lighting and terrain 2024-02-14 13:32:39 +00:00
AnyOldName3 567d36240e Clarify shaders documentation
We know people get confused by it. Hopefully this should help.
2024-02-12 15:02:21 +00:00
Abdu Sharif ee80f889b7 Make Per-Pixel Lighting option description a bit more neutral 2023-10-23 12:35:57 +00:00
Elias Howell bf8fafa79a fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
glassmancody.info 9a4977d334 rain occlusion 2023-01-06 22:23:03 -08:00
AnyOldName3 66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
Petr Mikheev 3bf18c601c Better fog 2022-06-21 02:21:20 +02:00
glassmancody.info 9389cfaa42 mac os driver workaround and shadervisitor fixes 2021-11-20 18:39:20 -08:00
glassmancody.info 4461366761 settings update and launcher option 2021-11-01 09:26:50 -07:00
glassmancody.info 8c3b00164e soft particles 2021-10-30 12:19:31 -07:00
glassmancody.info 16856d45c5 Lighting Patch
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
glassmancody.info 531a6e1979 Code review fixes, remove implicit GLSL casts 2021-04-13 11:09:54 -07:00
glassmancody.info 9e80091aff clear up force shaders and make it less convoluted 2021-04-13 11:09:49 -07:00
glassmancody.info 71c30a31df in-game settings, some require restart 2021-04-13 11:09:49 -07:00
glassmancody.info 3d713e8602 Fix incorrect minimum ambient 2021-04-13 11:09:49 -07:00
glassmancody.info cc31e1eea1 Ambient luminance threshold setting 2021-04-13 11:09:35 -07:00
glassmancody.info 690995988b More formatting, OpenCS cells are unbroken 2021-04-13 11:09:35 -07:00
glassmancody.info 142c6d2993 Enable groundcover lighting for non FFP 2021-04-13 11:09:35 -07:00
glassmancody.info 328ec85757 Code review cleanup, add setting documentation 2021-04-13 11:09:35 -07:00
AnyOldName3 4ed67d8597 Improve A2C setting name 2021-02-24 18:01:06 +00:00
AnyOldName3 4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 2021-02-14 22:42:55 +00:00
Andrei Kortunov 14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
AnyOldName3 8f4b856b44 Initial A2C implementation 2020-12-26 22:45:53 +00:00
Andrei Kortunov 02444add2a Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
Capostrophic 624a9ac353 Force shaders for objects affected by new envmap option 2020-03-04 14:06:22 +03:00
Capostrophic 2b3ecff004 Remove broken fixed function pipeline support
Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic 6999f1fd28 Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
AnyOldName3 5e95e12027 Switch from a manual label to using the automatic title-based one 2019-02-27 23:51:54 +00:00
AnyOldName3 8efde41a1e Add a line break to make label work 2019-02-27 22:08:42 +00:00
AnyOldName3 3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
Alec Nunn 89f4ad1835 Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. 2018-10-26 21:52:56 -07:00
AnyOldName3 1e2bf9c447 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-10-24 20:13:13 +01:00
rhtucker 292f4fcafe Unified settings list and cfg file names. Added brief tutorial. 2018-10-12 21:09:27 -07:00
AnyOldName3 94c7cf414f Update documentation to clarify the effects of using shadows without shaders. 2018-03-01 18:28:32 +00:00
scrawl ea028a2076
Improve settings documentation 2018-02-22 18:50:07 +00:00
Ryan Tucker d555c21c28 Converted all settings files to semantic linefeeds.
Corrected default segments in Windows settings.
Removed all default declarations in the prose of the setting descriptions except where clarification or additional information was also provided.
Some minor, but not thorough grammar corrections.
2017-05-14 22:04:20 -07:00
Ryan Tucker 29cf296be5 Added all settings that are in settings.cfg but were not yet documented. 2017-04-19 22:28:18 -07:00