Commit Graph

9 Commits

Author SHA1 Message Date
Bret Curtis ff6944701f Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2023-06-16 09:16:07 +02:00
Mads Buvik Sandvei fe066069d7 /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2023-04-22 16:11:42 +02:00
Mads Buvik Sandvei e666f36b60 [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
clang-format-bot ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Mads Buvik Sandvei b277fa48c7 Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp. 2022-07-11 17:27:05 +02:00
Mads Buvik Sandvei 6dc727cf8f More stereo-postprocessing integration 2022-07-02 15:26:35 +00:00
elsid 18d05c8f1a
Use proper variable to check in if condition 2022-05-17 13:19:39 +02:00
cody glassman 04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
madsbuvi dd5901d351 Initial commit
Multiview shaders.

Refactor Frustum management

Rewrite shared shadow map

cull mask should respect stereo

Stereo savegame screencap

LocalMap refactoring

use the vertex buffer hint instead of the display list patch to enable/disable display lists

Character preview fixes
2022-04-28 21:05:34 +02:00