Commit Graph

357 Commits

Author SHA1 Message Date
Andrei Kortunov 2647484325 Fix a warning about incorrect underscore 2023-08-13 20:01:56 +04:00
elsid bdb4808588
Remove unused local map hud widget size setting
Unused since d1a3cc98ff
2023-07-27 22:53:51 +02:00
Alexei Dobrohotov 39c84c84da Cap global map cell size (bug #6222) 2023-07-13 14:53:08 +03:00
Matjaž Lamut 32cbff4dce Documentation: Article on how to set up doors in OpenMW 2023-06-27 14:17:59 +00:00
Petr Mikheev 718d5e4a71 Add setting "gmst overrides l10n" 2023-06-13 10:06:59 +02:00
elsid 7d11a18907
Allow any integer number >= 0 for antialiasing level
There is wider support than just specific powers of two. The supported level
will be detected anyway.
2023-06-06 00:05:11 +02:00
Elias Howell bf8fafa79a fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
Matjaž Lamut 1ab268d775 Documentation - more information on COLLADA texture paths 2023-04-13 19:46:23 +00:00
AnyOldName3 d42f3abde0 Add stereo settings to table of contents
Otherwise they're unreachable
2023-04-01 15:22:54 +01:00
AnyOldName3 fc75fffc52 Okay, maybe some thinking was actually necessary 2023-03-28 00:17:00 +01:00
AnyOldName3 cfbf68f717 The most labour-intensive commit ever to grace this repository 2023-03-28 00:12:37 +01:00
elsid 883a449e19
Add missing documentation for stereo settings 2023-03-27 22:39:51 +02:00
elsid 89639553b4
Fix tooltip delay setting range 2023-03-27 22:09:22 +02:00
elsid ed0411f2e0
Use more specific type description for Lua settings
To match usage in code. "integer" type is usually used for settings intepreted
as C++ int type. But these ones are parsed as std::uint64_t.
2023-03-27 22:09:20 +02:00
Andrei Kortunov 340790c71c Update settings documentation 2023-03-03 09:32:42 +04:00
Andrei Kortunov be488649c3 Add support for non-adaptive VSync (feature 7129) 2023-02-26 15:19:19 +04:00
psi29a b385f27f86 Merge branch 'console_history' into 'master'
Remembering console commands between sessions

Closes #7125

See merge request OpenMW/openmw!2603
2023-02-10 11:54:45 +00:00
Kindi 044d82a842 Remembering console commands between sessions 2023-02-10 11:54:45 +00:00
elsid 2c43a8558a
Add option to disable debug log for unsupported nif files
It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
glassmancody.info 9a4977d334 rain occlusion 2023-01-06 22:23:03 -08:00
Petr Mikheev 8dd2aa09ca Add naming policy for scripts and l10n files to documentation 2023-01-02 14:38:59 +01:00
Petr Mikheev 1879c70d1e Return back old settings description and mention that they are moved to the in-game menu 2022-12-28 22:04:19 +01:00
Petr Mikheev 1869aeae5c Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
AnyOldName3 66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
psi29a 1d55be8214 Merge branch 'lua_profiler' into 'master'
Lua profiler

See merge request OpenMW/openmw!2523
2022-12-07 10:53:47 +00:00
psi29a eabb230de2 Merge branch 'keep_calm_and_get_hit' into 'master'
Add option to restore non-MCP Calm spell behaviour

Closes #7063

See merge request OpenMW/openmw!2522
2022-12-07 10:33:17 +00:00
Matjaž Lamut a6bcb5d54d Tidy up the sound effects doc. 2022-12-04 23:42:53 +00:00
Petr Mikheev 7c36a7eb49 Run Lua GC in every frame 2022-12-03 17:09:11 +01:00
Evil Eye e37befebea Update reference 2022-12-02 16:39:13 +01:00
Petr Mikheev 02a9069a0e Lua Profiler 2022-11-30 00:06:14 +01:00
Matjaž Lamut aed9ae75d1 User documentation on how music and sound effects work in OpenMW. Includes a list of hard-coded stuff and available user-defined options. 2022-11-20 19:41:50 +00:00
Matjaž Lamut 01422463b6 Fix the wrong name of the specular texture in the document that shows how to export a model from Blender to OpenMW 2022-11-12 21:51:53 +00:00
elsid 624d8bc931
Support unsigned settings values 2022-10-04 01:34:53 +02:00
glassmancody.info 137baa4f75 remove deprecated setting 2022-09-07 19:17:47 -07:00
Andrei Kortunov 3037f190be Implement per-font resolution 2022-08-30 12:16:30 +04:00
Andrei Kortunov 3178868cc3 Improve built-in default fonts 2022-08-30 07:54:20 +00:00
Andrei Kortunov 9e1ab590f1 Cleanup fonts loading 2022-08-21 13:19:04 +04:00
psi29a 7bb1856b74 Merge branch 'font_fixes' into 'master'
Font fixes

See merge request OpenMW/openmw!2297
2022-08-18 12:53:37 +00:00
Andrei Kortunov 3117a99391 Fix documentation 2022-08-18 16:12:52 +04:00
Andrei Kortunov c3d3f3140b Allow to change font settings in the launcher 2022-08-18 13:29:12 +04:00
Alexei Kotov 15f4b5515d Clarify object paging merge factor docs 2022-08-18 05:55:17 +03:00
Andrei Kortunov 43f552f48f Allow users to decide if they need to import bitmap fonts 2022-08-17 22:12:15 +04:00
Matjaž Lamut fe4001d96b Better wording and formatting of the Sky Structure doc 2022-08-12 10:03:16 +00:00
Matjaž Lamut ed0c9c97ab Update the Animated Creature Docs 2022-08-09 15:47:11 +00:00
psi29a 454684bad3 Merge branch 'custom_actor_collision_shape_type' into 'master'
Support cylinder and rotating box collision shape types for actors (#6138)

Closes #6138

See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
psi29a 1a7e403dfb Merge branch 'collada-material-doc-update' into 'master'
Collada material doc update

See merge request OpenMW/openmw!2173
2022-08-01 10:58:44 +00:00
Matjaž Lamut 34c7944af8 Collada material doc update 2022-08-01 10:58:43 +00:00
elsid 8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
Ivan Beloborodov f960e30d01 Implement Add switch for armor degradation fix. #6888 2022-07-29 13:24:16 +00:00
psi29a c54822acf9 Merge branch 'locale_menu' into 'master'
Add a way to configure locale settings in-game

See merge request OpenMW/openmw!2179
2022-07-28 07:23:55 +00:00