Commit Graph

14 Commits

Author SHA1 Message Date
AnyOldName3 168f26fc80 Fix crash on startup 2021-04-04 15:29:08 +00:00
AnyOldName3 c6033b4de6 Fix #5904 2021-03-29 21:00:28 +00:00
AnyOldName3 46a1715d8a Actually return something 2021-02-26 20:10:58 +00:00
AnyOldName3 f5a87ee46d Refactor out duplicated RTT setup code 2021-02-26 19:01:27 +00:00
AnyOldName3 5ad297e6ff Guarantee glow updater regenerates shaders on completion
Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed.
2020-12-03 18:41:32 +00:00
Andrei Kortunov 8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Andrei Kortunov 8557346fbd Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
Andrei Kortunov 9e4a339ad3 Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
elsid 70a369f70e
Add command to enable NavMesh render
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
scrawl 03554b2f4b Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
scrawl fc7456e0a1 Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
scrawl 15bdb7db01 transformBoundingSphere optimization 2015-05-01 01:44:21 +02:00
scrawl b0ea51a5c8 Colour conversion utility 2015-04-11 20:09:40 +02:00
scrawl 591a35b8d7 *very* early version of the LightManager 2015-04-10 23:16:17 +02:00