mirror of https://github.com/OpenMW/openmw
Don't hijack BSShader::NoLighting for BSEffectShader functionality (Fallout meshes break if you use the actual emissive color as a base color) Don't use falloff for textureless NoLighting objects Use falloff flag for BSEffectShader |
||
|---|---|---|
| .. | ||
| compatibility | ||
| core | ||
| lib | ||
| CMakeLists.txt | ||