mirror of https://github.com/OpenMW/openmw
35 lines
761 B
C++
35 lines
761 B
C++
#ifndef OPENMW_ESM_CONTAINERSTATE_H
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#define OPENMW_ESM_CONTAINERSTATE_H
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#include "inventorystate.hpp"
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#include "objectstate.hpp"
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namespace ESM
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{
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// format 0, saved games only
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struct ContainerState final : public ObjectState
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{
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InventoryState mInventory;
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void load(ESMReader& esm) override
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{
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ObjectState::load(esm);
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mInventory.load(esm);
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}
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void save(ESMWriter& esm, bool inInventory = false) const override
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{
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ObjectState::save(esm, inInventory);
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mInventory.save(esm);
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}
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ContainerState& asContainerState() override { return *this; }
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const ContainerState& asContainerState() const override { return *this; }
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};
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}
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#endif
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