openmw/components/esm3/containerstate.hpp

35 lines
761 B
C++

#ifndef OPENMW_ESM_CONTAINERSTATE_H
#define OPENMW_ESM_CONTAINERSTATE_H
#include "inventorystate.hpp"
#include "objectstate.hpp"
namespace ESM
{
// format 0, saved games only
struct ContainerState final : public ObjectState
{
InventoryState mInventory;
void load(ESMReader& esm) override
{
ObjectState::load(esm);
mInventory.load(esm);
}
void save(ESMWriter& esm, bool inInventory = false) const override
{
ObjectState::save(esm, inInventory);
mInventory.save(esm);
}
ContainerState& asContainerState() override { return *this; }
const ContainerState& asContainerState() const override { return *this; }
};
}
#endif