mirror of https://github.com/OpenMW/openmw
298 lines
10 KiB
C++
298 lines
10 KiB
C++
#include "resourcehelpers.hpp"
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#include <sstream>
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#include <string_view>
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#include <components/esm/common.hpp>
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#include <components/esm/refid.hpp>
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#include <components/misc/pathhelpers.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/misc/strings/lower.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/vfs/pathutil.hpp>
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namespace
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{
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constexpr VFS::Path::NormalizedView textures("textures");
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constexpr VFS::Path::NormalizedView bookart("bookart");
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constexpr VFS::Path::NormalizedView icons("icons");
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constexpr VFS::Path::NormalizedView materials("materials");
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constexpr VFS::Path::ExtensionView dds("dds");
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constexpr VFS::Path::ExtensionView kf("kf");
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constexpr VFS::Path::ExtensionView nif("nif");
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constexpr VFS::Path::ExtensionView mp3("mp3");
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bool changeExtension(std::string& path, std::string_view ext)
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{
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std::string::size_type pos = path.rfind('.');
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if (pos != std::string::npos && path.compare(pos, path.length() - pos, ext) != 0)
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{
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path.replace(pos, path.length(), ext);
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return true;
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}
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return false;
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}
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std::size_t findDirectory(VFS::Path::NormalizedView path, VFS::Path::NormalizedView directory)
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{
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const std::string_view pathValue = path.value();
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const std::string_view directoryValue = directory.value();
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const std::size_t directorySize = directoryValue.size();
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for (std::size_t offset = 0, pathSize = pathValue.size(); offset < pathSize;)
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{
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const std::size_t position = pathValue.find(directoryValue, offset);
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if (position == std::string_view::npos)
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return std::string_view::npos;
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if (position + directorySize >= pathSize)
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return std::string_view::npos;
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if ((position == 0 || pathValue[position - 1] == VFS::Path::separator)
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&& pathValue[position + directorySize] == VFS::Path::separator)
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return position;
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offset = position + directorySize;
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}
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return std::string_view::npos;
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}
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}
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bool Misc::ResourceHelpers::changeExtensionToDds(std::string& path)
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{
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return changeExtension(path, ".dds");
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}
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// If `ext` is not empty we first search file with extension `ext`, then if not found fallback to original extension.
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VFS::Path::Normalized Misc::ResourceHelpers::correctResourcePath(
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std::span<const VFS::Path::NormalizedView> topLevelDirectories, VFS::Path::NormalizedView resPath,
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const VFS::Manager& vfs, VFS::Path::ExtensionView ext)
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{
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VFS::Path::Normalized correctedPath;
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// Handle top level directory
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bool needsPrefix = true;
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for (const VFS::Path::NormalizedView potentialTopLevelDirectory : topLevelDirectories)
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{
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if (const std::size_t topLevelPos = findDirectory(resPath, potentialTopLevelDirectory);
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topLevelPos != std::string::npos)
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{
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correctedPath = VFS::Path::Normalized(resPath.value().substr(topLevelPos));
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needsPrefix = false;
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break;
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}
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}
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if (needsPrefix)
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correctedPath = topLevelDirectories.front() / resPath;
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const VFS::Path::Normalized origExt = correctedPath;
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// replace extension if `ext` is specified (used for .tga -> .dds, .wav -> .mp3)
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const bool isExtChanged = !ext.empty() && correctedPath.changeExtension(ext);
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if (vfs.exists(correctedPath))
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return correctedPath;
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// fall back to original extension
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if (isExtChanged && vfs.exists(origExt))
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return origExt;
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// fall back to a resource in the top level directory if it exists
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{
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const VFS::Path::Normalized fallback = topLevelDirectories.front() / correctedPath.filename();
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if (vfs.exists(fallback))
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return fallback;
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}
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if (isExtChanged)
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{
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const VFS::Path::Normalized fallback = topLevelDirectories.front() / origExt.filename();
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if (vfs.exists(fallback))
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return fallback;
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}
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return correctedPath;
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}
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// Note: Bethesda at some point converted all their BSA textures from tga to dds for increased load speed,
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// but all texture file name references were kept as .tga. So we pass ext=".dds" to all helpers
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// looking for textures.
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VFS::Path::Normalized Misc::ResourceHelpers::correctTexturePath(
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VFS::Path::NormalizedView resPath, const VFS::Manager& vfs)
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{
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return correctResourcePath({ { textures, bookart } }, resPath, vfs, dds);
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}
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VFS::Path::Normalized Misc::ResourceHelpers::correctIconPath(VFS::Path::NormalizedView resPath, const VFS::Manager& vfs)
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{
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return correctResourcePath({ { icons } }, resPath, vfs, dds);
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}
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VFS::Path::Normalized Misc::ResourceHelpers::correctBookartPath(
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VFS::Path::NormalizedView resPath, const VFS::Manager& vfs)
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{
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return correctResourcePath({ { bookart, textures } }, resPath, vfs, dds);
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}
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VFS::Path::Normalized Misc::ResourceHelpers::correctBookartPath(
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VFS::Path::NormalizedView resPath, int width, int height, const VFS::Manager& vfs)
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{
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VFS::Path::Normalized image = correctBookartPath(resPath, vfs);
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// Apparently a bug with some morrowind versions, they reference the image without the size suffix.
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// So if the image isn't found, try appending the size.
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if (!vfs.exists(image))
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{
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std::stringstream str;
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str << image.view().substr(0, image.view().rfind('.')) << "_" << width << "_" << height
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<< image.view().substr(image.view().rfind('.'));
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image = Misc::ResourceHelpers::correctBookartPath(VFS::Path::Normalized(std::move(str).str()), vfs);
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}
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return image;
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}
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VFS::Path::Normalized Misc::ResourceHelpers::correctActorModelPath(
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VFS::Path::NormalizedView resPath, const VFS::Manager* vfs)
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{
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std::string mdlname(resPath.value());
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std::string::size_type p = mdlname.find_last_of('/');
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if (p != std::string::npos)
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mdlname.insert(mdlname.begin() + static_cast<std::string::difference_type>(p) + 1, 'x');
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else
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mdlname.insert(mdlname.begin(), 'x');
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VFS::Path::Normalized kfname(mdlname);
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if (kfname.extension() == nif)
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kfname.changeExtension(kf);
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if (!vfs->exists(kfname))
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return VFS::Path::Normalized(resPath);
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return mdlname;
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}
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VFS::Path::Normalized Misc::ResourceHelpers::correctMaterialPath(
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VFS::Path::NormalizedView resPath, const VFS::Manager& vfs)
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{
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return correctResourcePath({ { materials } }, resPath, vfs);
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}
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VFS::Path::Normalized Misc::ResourceHelpers::correctMeshPath(VFS::Path::NormalizedView resPath)
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{
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static constexpr VFS::Path::NormalizedView prefix("meshes");
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return prefix / resPath;
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}
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VFS::Path::Normalized Misc::ResourceHelpers::correctSoundPath(VFS::Path::NormalizedView resPath)
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{
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static constexpr VFS::Path::NormalizedView prefix("sound");
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return prefix / resPath;
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}
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VFS::Path::Normalized Misc::ResourceHelpers::correctMusicPath(VFS::Path::NormalizedView resPath)
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{
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static constexpr VFS::Path::NormalizedView prefix("music");
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return prefix / resPath;
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}
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std::string_view Misc::ResourceHelpers::meshPathForESM3(std::string_view resPath)
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{
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constexpr std::string_view prefix = "meshes";
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if (resPath.length() < prefix.size() + 1 || !Misc::StringUtils::ciStartsWith(resPath, prefix)
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|| (resPath[prefix.size()] != '/' && resPath[prefix.size()] != '\\'))
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{
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throw std::runtime_error("Path should start with 'meshes\\'");
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}
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return resPath.substr(prefix.size() + 1);
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}
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VFS::Path::Normalized Misc::ResourceHelpers::correctSoundPath(
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VFS::Path::NormalizedView resPath, const VFS::Manager& vfs)
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{
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// Note: likely should be replaced with
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// return correctResourcePath({ { "sound" } }, resPath, vfs, mp3);
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// but there is a slight difference in behaviour:
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// - `correctResourcePath(..., mp3)` first checks `.mp3`, then tries the original extension
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// - the implementation below first tries the original extension, then falls back to `.mp3`.
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// Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
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if (!vfs.exists(resPath))
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{
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VFS::Path::Normalized sound(resPath);
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sound.changeExtension(mp3);
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return sound;
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}
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return VFS::Path::Normalized(resPath);
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}
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bool Misc::ResourceHelpers::isHiddenMarker(const ESM::RefId& id)
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{
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return id == "prisonmarker" || id == "divinemarker" || id == "templemarker" || id == "northmarker";
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}
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namespace
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{
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VFS::Path::Normalized getLODMeshNameImpl(VFS::Path::NormalizedView resPath, std::string_view pattern)
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{
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const std::string_view::size_type position = Misc::findExtension(resPath.value());
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if (position == std::string::npos)
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return VFS::Path::Normalized(resPath);
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std::string withPattern(resPath.value());
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withPattern.insert(position, pattern);
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return VFS::Path::Normalized(std::move(withPattern));
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}
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VFS::Path::Normalized getBestLODMeshName(
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VFS::Path::NormalizedView resPath, const VFS::Manager& vfs, std::string_view pattern)
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{
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if (VFS::Path::Normalized result = getLODMeshNameImpl(resPath, pattern); vfs.exists(result))
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return result;
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return VFS::Path::Normalized(resPath);
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}
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std::string_view getDistantMeshPattern(int esmVersion)
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{
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static constexpr std::string_view dist = "_dist";
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static constexpr std::string_view far = "_far";
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static constexpr std::string_view lod = "_lod";
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switch (esmVersion)
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{
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case ESM::VER_120:
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case ESM::VER_130:
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return dist;
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case ESM::VER_080:
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case ESM::VER_100:
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return far;
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case ESM::VER_094:
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case ESM::VER_170:
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return lod;
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default:
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return std::string_view();
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}
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}
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}
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VFS::Path::Normalized Misc::ResourceHelpers::getLODMeshName(
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int esmVersion, VFS::Path::NormalizedView resPath, const VFS::Manager& vfs, unsigned char lod)
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{
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const std::string_view distantMeshPattern = getDistantMeshPattern(esmVersion);
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for (int l = lod; l >= 0; --l)
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{
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std::stringstream patern;
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patern << distantMeshPattern << "_" << l;
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const VFS::Path::Normalized meshName = getBestLODMeshName(resPath, vfs, patern.view());
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if (meshName != resPath)
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return meshName;
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}
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return getBestLODMeshName(resPath, vfs, distantMeshPattern);
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}
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