openmw/files/shaders/core/gui.vert

14 lines
206 B
GLSL

#version 430 core
layout(location = 0) out vec4 Color;
layout(location = 0) uniform sampler2D diffuseMap;
in vec4 passColor;
in vec2 uv;
void main()
{
Color = texture(diffuseMap, uv) * passColor;
}