GameDB: Various fixes for issues in Xenosaga 3 HyperSonic Xtreme Jeopardy and Jak 3.

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Jordan 2025-10-13 20:56:30 +01:00 committed by GitHub
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1 changed files with 34 additions and 7 deletions

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@ -413,6 +413,7 @@ PAPX-90504:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
PAPX-90505:
name: "2002 夏のオススメソフト おためしDisc"
@ -446,6 +447,7 @@ PAPX-90508:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
PAPX-90511:
name: "SIREN [体験版]"
@ -466,6 +468,7 @@ PAPX-90512:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
PAPX-90514:
name: "冬のオススメソフト おためしDISC"
@ -522,6 +525,7 @@ PAPX-90523:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
PAPX-90524:
name: "ワイルドアームズ ザ フィフスヴァンガード [体験版]"
@ -1101,6 +1105,7 @@ PCPX-96634:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
PCPX-96635:
name: "プレプレ2 VOLUME.8"
@ -1143,6 +1148,7 @@ PCPX-96649:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
PCPX-96653:
name: "ラチェット&クランク3 突撃!ガラクチック★レンジャーズ [店頭体験版]"
@ -2419,6 +2425,7 @@ SCAJ-20179:
halfPixelOffset: 4 # Fixes lighting misalignment.
nativeScaling: 2 # Fixes lighting smoothness.
textureInsideRT: 1 # Fixes broken crystalline surface textures.
bilinearUpscale: 2 # Fixes off axis texture corruption in some areas.
SCAJ-20180:
name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]"
region: "NTSC-Unk"
@ -2427,6 +2434,7 @@ SCAJ-20180:
halfPixelOffset: 4 # Fixes lighting misalignment.
nativeScaling: 2 # Fixes lighting smoothness.
textureInsideRT: 1 # Fixes broken crystalline surface textures.
bilinearUpscale: 2 # Fixes off axis texture corruption in some areas.
SCAJ-20181:
name: "Minna no Tennis"
region: "NTSC-Unk"
@ -3231,6 +3239,7 @@ SCED-51352:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCED-51359:
name: "Official PlayStation 2 Magazine Demo 27"
@ -3820,6 +3829,7 @@ SCED-52578:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCED-52580:
name: "Magazine Ufficiale PlayStation 2 Italia 06/04"
@ -3836,6 +3846,7 @@ SCED-52681:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCED-52687:
name: "Formula One 04 [Demo]"
@ -4019,7 +4030,7 @@ SCED-52952:
cpuSpriteRenderBW: 4 # Fixes character and water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 2 # Fixes lighting.
halfPixelOffset: 4 # Aligns post-processing.
halfPixelOffset: 5 # Aligns post-processing and fixes desert tiles.
nativeScaling: 2 # Fixes lighting effects due to upscaling.
SCED-52969:
name: "EyeToy - Play 2"
@ -5745,7 +5756,7 @@ SCES-52460:
cpuSpriteRenderBW: 4 # Fixes character and water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 2 # Fixes lighting.
halfPixelOffset: 4 # Aligns post-processing.
halfPixelOffset: 5 # Aligns post-processing and fixes desert tiles.
nativeScaling: 2 # Fixes lighting effects due to upscaling.
SCES-52529:
name: "Sly 2 - Band of Thieves"
@ -7386,7 +7397,7 @@ SCKA-20040:
cpuSpriteRenderBW: 4 # Fixes character and water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 2 # Fixes lighting.
halfPixelOffset: 4 # Aligns post-processing.
halfPixelOffset: 5 # Aligns post-processing and fixes desert tiles.
nativeScaling: 2 # Fixes lighting effects due to upscaling.
SCKA-20041:
name: "아이토이 - 플레이 2"
@ -8283,6 +8294,7 @@ SCPM-85301:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCPM-85302:
name: "みんなのGOLF オンライン"
@ -8302,6 +8314,7 @@ SCPM-85304:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCPN-60101:
name: "PlayStation BB Navigator - Version 0.10 [Prerelease] [Disc 1]"
@ -11798,7 +11811,7 @@ SCUS-97330:
cpuSpriteRenderBW: 4 # Fixes character and water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 2 # Fixes lighting.
halfPixelOffset: 4 # Aligns post-processing.
halfPixelOffset: 5 # Aligns post-processing and fixes desert tiles.
nativeScaling: 2 # Fixes lighting effects due to upscaling.
SCUS-97331:
name: "Official U.S. PlayStation Magazine Demo Disc 078"
@ -11976,6 +11989,7 @@ SCUS-97384:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCUS-97392:
name: "NBA '06 featuring The Life Vol.1 [Demo]"
@ -12082,7 +12096,7 @@ SCUS-97412:
cpuSpriteRenderBW: 4 # Fixes character and water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 2 # Fixes lighting.
halfPixelOffset: 4 # Aligns post-processing.
halfPixelOffset: 5 # Aligns post-processing and fixes desert tiles.
nativeScaling: 2 # Fixes lighting effects due to upscaling.
SCUS-97413:
name: "Ratchet & Clank - Up Your Arsenal [Public Beta v1.0]"
@ -12188,6 +12202,7 @@ SCUS-97436:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
memcardFilters:
- "SCUS-97328"
@ -12410,6 +12425,7 @@ SCUS-97483:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCUS-97484:
name: "Sly 3 - Honor Among Thieves [E3 Demo]"
@ -12620,7 +12636,7 @@ SCUS-97516:
cpuSpriteRenderBW: 4 # Fixes character and water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 2 # Fixes lighting.
halfPixelOffset: 4 # Aligns post-processing.
halfPixelOffset: 5 # Aligns post-processing and fixes desert tiles.
nativeScaling: 2 # Fixes lighting effects due to upscaling.
SCUS-97517:
name: "Killzone [Greatest Hits]"
@ -15495,6 +15511,8 @@ SLES-50510:
SLES-50511:
name: "G-Surfers"
region: "PAL-M3"
gsHWFixes:
recommendedBlendingLevel: 2 # Improves character portraits.
SLES-50512:
name: "Bass Strike"
region: "PAL-E"
@ -36597,6 +36615,7 @@ SLPM-61147:
halfPixelOffset: 4 # Fixes lighting misalignment.
nativeScaling: 2 # Fixes lighting smoothness.
textureInsideRT: 1 # Fixes broken crystalline surface textures.
bilinearUpscale: 2 # Fixes off axis texture corruption in some areas.
SLPM-61148:
name: "グローランサーⅤ ジェネレーションズ [体験版]"
name-sort: "ぐろーらんさー5 じぇねれーしょんず [たいけんばん]"
@ -60557,6 +60576,7 @@ SLPS-25640:
halfPixelOffset: 4 # Fixes lighting misalignment.
nativeScaling: 2 # Fixes lighting smoothness.
textureInsideRT: 1 # Fixes broken crystalline surface textures.
bilinearUpscale: 2 # Fixes off axis texture corruption in some areas.
memcardFilters: # Allows import of Xenosaga II save data.
- "SLPS-25640"
- "SLPS-25368"
@ -60571,6 +60591,7 @@ SLPS-25641:
halfPixelOffset: 4 # Fixes lighting misalignment.
nativeScaling: 2 # Fixes lighting smoothness.
textureInsideRT: 1 # Fixes broken crystalline surface textures.
bilinearUpscale: 2 # Fixes off axis texture corruption in some areas.
memcardFilters:
- "SLPS-25640"
- "SLPS-25368"
@ -66457,9 +66478,11 @@ SLUS-20591:
halfPixelOffset: 4 # Aligns post effects.
nativeScaling: 2 # Fixes post-processing and lighting smoothness and position.
SLUS-20592:
name: "HyperSonic Xtreme - HSX"
name: "HSX - HyperSonic - Xtreme"
region: "NTSC-U"
compat: 5
gsHWFixes:
recommendedBlendingLevel: 2 # Improves character portraits.
SLUS-20593:
name: "Magic Pengel - The Quest for Color"
region: "NTSC-U"
@ -67544,6 +67567,8 @@ SLUS-20789:
name: "Jeopardy!"
region: "NTSC-U"
compat: 5
gsHWFixes:
halfPixelOffset: 5 # Fixes menus.
SLUS-20790:
name: "Wheel of Fortune"
region: "NTSC-U"
@ -71390,6 +71415,7 @@ SLUS-21389:
halfPixelOffset: 4 # Fixes lighting misalignment.
nativeScaling: 2 # Fixes lighting smoothness.
textureInsideRT: 1 # Fixes broken crystalline surface textures.
bilinearUpscale: 2 # Fixes off axis texture corruption in some areas.
memcardFilters: # Allows import of Xenosaga II save data.
- "SLUS-21389"
- "SLUS-20892"
@ -71560,6 +71586,7 @@ SLUS-21417:
halfPixelOffset: 4 # Fixes lighting misalignment.
nativeScaling: 2 # Fixes lighting smoothness.
textureInsideRT: 1 # Fixes broken crystalline surface textures.
bilinearUpscale: 2 # Fixes off axis texture corruption in some areas.
memcardFilters:
- "SLUS-21389"
- "SLUS-20892"