mirror of https://github.com/PCSX2/pcsx2
GS SW: Use implicit GSVector4i int32x4_t conversion
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@ -374,7 +374,7 @@ void GSRendererSW::RewriteVerticesIfSTOverflow()
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const GSVector4 q = (primclass == GS_SPRITE_CLASS) ? stcq[1].wwww() : stcq[j].wwww();
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stcq[j] = stcq[j].blend32(uv_new * q, GSVector4::cast(rewrite));
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vertex_copy[i + j].m[0] = GSVector4i::cast(stcq[j]).m;
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vertex_copy[i + j].m[0] = GSVector4i::cast(stcq[j]);
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vertex_copy[i + j].m[1] = vertex[index[i + j]].m[1];
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index[i + j] = i + j;
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}
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