#include <ultra64.h>

char *lang[] = {
	/*0x00*/ NULL,
	/*0x01*/ NULL,
	/*0x02*/ NULL,
	/*0x03*/ NULL,
	/*0x04*/ NULL,
	/*0x05*/ NULL,
	/*0x06*/ NULL,
	/*0x07*/ NULL,
	/*0x08*/ "Collect Night Sight From Table To Begin\n",
	/*0x09*/ "Activate The Night Sight\nLocate The Light Switch\nTurn The Lights Back On\n",
	/*0x0a*/ "Collect Data Uplink From Table To Begin\n",
	/*0x0b*/ "Stand next to the terminal and use the uplink\n",
	/*0x0c*/ "You Need To Be Holding The Data Uplink\n",
	/*0x0d*/ "Connection Established...\n",
	/*0x0e*/ "Terminal Has Been Successfully Hacked\n",
	/*0x0f*/ "Connection Broken - Too Far From PC\n",
	/*0x10*/ "Collect ECM Mine From Table To Begin\n",
	/*0x11*/ "Locate Hub And Throw ECM Mine Onto Hub\n",
	/*0x12*/ "ECM Mine Has Been Placed Incorrectly\n",
	/*0x13*/ "ECM Mine Has Been Placed Correctly\n",
	/*0x14*/ "Collect Eye-Spy From Table To Begin\n",
	/*0x15*/ "Locate Info Room PC and Holograph It\n",
	/*0x16*/ "Info Room PC Successfully Holographed\n",
	/*0x17*/ "Lights Have Been Re-activated\n",
	/*0x18*/ "Collect Door Decoder From Table To Begin\n",
	/*0x19*/ "Use Decoder On Door Pad To Unlock It\n",
	/*0x1a*/ "You Need To Be Holding The Door Decoder\n",
	/*0x1b*/ "Decoder Attached. Initiating Cracking Routines..\n",
	/*0x1c*/ "Decoding Complete. Door Has Been Unlocked.\n",
	/*0x1d*/ "Collect Tracker From Table To Begin\n",
	/*0x1e*/ "Locate IR Scanner Using Tracker\n",
	/*0x1f*/ "IR Scanner Has Been Successfully Located\n",
	/*0x20*/ "Collect IR Scanner From Table To Begin\n",
	/*0x21*/ "Locate Secret Door Using IR Scanner\n",
	/*0x22*/ "Secret Door Has Been Successfully Located\n",
	/*0x23*/ "Collect XRay Scanner From Table To Begin\n",
	/*0x24*/ "Find Hidden Switches To Shutdown Laser Grid\n",
	/*0x25*/ "All Laser Grids Have Been Deactivated\n",
	/*0x26*/ "Collect Disguise From Table To Begin\n",
	/*0x27*/ "Fool Someone Into Giving You Cloaking Device\n",
	/*0x28*/ "Cloaking Device Successfully Retrieved\n",
	/*0x29*/ "Laser Grid 1 Has Been Deactivated\n",
	/*0x2a*/ "Laser Grid 2 Has Been Deactivated\n",
	/*0x2b*/ "I'm Here To Pick The Equipment\n",
	/*0x2c*/ "Go away Joanna, you don't fool me!\n",
	/*0x2d*/ "Here you go. Don't drop it now.\n",
	/*0x2e*/ "Cloaking Device Has Been Secured Successfully\n",
	/*0x2f*/ "You're Meant To Use The Disguise, remember?\n",
	/*0x30*/ "You'll Have To Try Harder Than That Joanna\n",
	/*0x31*/ "Joanna - Where Did You Spring From?\n",
	/*0x32*/ "You Have Been Detected By The Camera\n",
	/*0x33*/ "Collect Cloaking Device From Table To Begin\n",
	/*0x34*/ "Use Cloaking Device And Locate Carrington\n",
	/*0x35*/ "I think we can safely say you're training\nis now complete!\n",
	/*0x36*/ "Mission Accomplished - Device Training Complete!\n",
	/*0x37*/ "Mission Failed - You Have Been Detected\n",
	/*0x38*/ "Select The Uplink\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Data Uplink And Release A\n",
	/*0x39*/ "Select The EyeSpy\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Eye-Spy And Release A\n",
	/*0x3a*/ "Select The Night Vision\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Night Vision And Release A\n",
	/*0x3b*/ "Select The Door Decoder\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight DoorDecoder And Release A\n",
	/*0x3c*/ "Select The X-Ray Scanner\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight X-Ray Scanner And Release A\n",
	/*0x3d*/ "Select The Disguise\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Disguise And Release A\n",
	/*0x3e*/ "Select The IR Scanner\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight IR Scanner And Release A\n",
	/*0x3f*/ "Select The Tracker\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Tracker And Release A\n",
	/*0x40*/ "Select The Cloaking Device\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight Device And Release A\n",
	/*0x41*/ "Select The ECM Mine\n- Hold A\n- Use Analogue Stick To Change Selecion\n- Highlight ECM Mine And Release A\n",
	/*0x42*/ "Joanna, It's good to see you.\n",
	/*0x43*/ "Come with me Joanna.\nI'll walk you to the training room.\n",
	/*0x44*/ "The information centre is through this door.\n",
	/*0x45*/ "In here we have the device lab.\n",
	/*0x46*/ "This leads to the simulant training room.\n",
	/*0x47*/ "This is the firing range Jo.\n",
	/*0x48*/ "This corridor leads down to the hangar.\n",
	/*0x49*/ "HOVERCRATE\nPress B next to Hovcrate to grab it...\n",
	/*0x4a*/ "Press B when crate grabbed to release it.\n",
	/*0x4b*/ "HOVERBIKE\nDouble Tap B next to Hovbike to ride it...\n",
	/*0x4c*/ "Double Tap B when on Hovbike to dismount.\n",
	/*0x4d*/ "OPENING DOORS\nPress B next to door to open it.\n",
	/*0x4e*/ "B will also activate any object nearby.\n",
	/*0x4f*/ "ELEVATORS\nPress B next to door to call elevator.\n",
	/*0x50*/ "Cannot Exit While Training Is In Progress\n",
	/*0x51*/ "Switch Code 1 Has Been Obtained.\n",
	/*0x52*/ "Switch Code 2 Has Been Obtained.\n",
	/*0x53*/ "Switch Code 3 Has Been Obtained.\n",
	/*0x54*/ "Switch Code 4 Has Been Obtained.\n",
	/*0x55*/ "LOOK UP\n- Press Down C To Look Up At The Target.\n",
	/*0x56*/ "LOOK DOWN\n- Press Up C To Look Down At The Target.\n",
	/*0x57*/ "Holoprogram 2 Has Been Completed Successfully.\n",
	/*0x58*/ "Holoprogram 4 Has Been Completed Successfully.\n",
	/*0x59*/ "Holoprogram 5 Has Been Completed Successfully.\n",
	/*0x5a*/ "Guard Has Been Successfully Disarmed.\n",
	/*0x5b*/ "Guard Has Been Successfully Knocked Out.\n",
	/*0x5c*/ "Disarm This Live Target If You Can.\n",
	/*0x5d*/ "Knock Out This Target - Stealth Is The Key.\n",
	/*0x5e*/ "and the final guard....\n",
	/*0x5f*/ "DUCK\n- Hold R Then Press Down C To Duck.\n",
	/*0x60*/ "CROUCH\n- When Ducking, Hold R Then Press Down C To Duck.\n",
	/*0x61*/ "Holoprogram 3 Has Been Completed Successfully.\n",
	/*0x62*/ "Activate All The Switches.\n",
	/*0x63*/ "Activate All Of The Wall Switches.\n- Be Quick, As They Will Quickly Reset.\n",
	/*0x64*/ "Get The Access Codes By Examining Terminals.\n- Use The Codes On The Wall Terminals.\n",
	/*0x65*/ "Code 1 Has Been Obtained.\n",
	/*0x66*/ "Code 2 Has Been Obtained.\n",
	/*0x67*/ "Code 3 Has Been Obtained.\n",
	/*0x68*/ "Code 4 Has Been Obtained.\n",
	/*0x69*/ "Training Failed - You Must Face Forward.\n",
	/*0x6a*/ "Holoprogram 1 Has Been Completed Successfully.\n",
	/*0x6b*/ "Unarmed Combat - Knock Out The Target.\n- Press Z repeatedly to punch.\n",
	/*0x6c*/ "Now Try Against A Moving Target...\n",
	/*0x6d*/ "And Finally Against A Target That Fights Back.\n",
	/*0x6e*/ "Defeat All Enemies Without Getting Hit.\n",
	/*0x6f*/ "Training Failed - You Have Been Hit.\n",
	/*0x70*/ "Holoprogram 6 Has Been Completed Successfully.\n",
	/*0x71*/ "Holoprogram 7 Has Been Completed Successfully.\n",
	/*0x72*/ "TERMINALS\n- Press B next to terminal to use it.\n",
	/*0x73*/ "Now Activate The Red Terminals On The Wall.\n",
	/*0x74*/ NULL,
	/*0x75*/ NULL,
	/*0x76*/ NULL,
	/*0x77*/ NULL,
	/*0x78*/ NULL,
	/*0x79*/ NULL,
	/*0x7a*/ NULL,
	/*0x7b*/ NULL,
	/*0x7c*/ NULL,
	/*0x7d*/ NULL,
	/*0x7e*/ NULL,
	/*0x7f*/ NULL,
};
