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https://gitlab.com/ryandwyer/perfect-dark
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Decompile handsTickUnequippedReload
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@@ -5,8 +5,8 @@
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#include "types.h"
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void func0f097ba0(s32 handnum, s32 weaponnum);
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s32 func0f097d0c(s32 weaponnum);
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void func0f097d64(void);
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s32 weaponGetUnequippedReloadIndex(s32 weaponnum);
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void handsTickUnequippedReload(void);
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u32 func0f097df0(void);
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u32 func0f097e74(void);
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u32 func0f097f28(void);
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+1
-1
@@ -2423,7 +2423,7 @@ struct hand {
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/*0x0d68*/ u32 unk0d68;
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/*0x0d6c*/ u32 unk0d6c;
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/*0x0d70*/ u32 unk0d70;
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/*0x0d74*/ u16 unk0d74[4];
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/*0x0d74*/ u16 gunroundsspent[4];
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/*0x0d7c*/ u32 unk0d7c;
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/*0x0d80*/ struct guncmd *unk0d80;
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/*0x0d84*/ struct audiohandle *audiohandle;
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