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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-12 12:15:11 -04:00
Decompile menuRenderItemRanking
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@@ -55,7 +55,7 @@ void menuInitItemMarquee(union menuitemtickdata *data);
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Gfx *menuRenderItem07(Gfx *gdl);
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Gfx *menuRenderItemRanking(Gfx *gdl);
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Gfx *menuRenderItemRanking(Gfx *gdl, struct menurenderthing *thing);
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bool menuTickItemRanking(struct menuinputs *inputs, u32 arg1, union menuitemtickdata *data);
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void menuInitItemRanking(union menuitemtickdata *data);
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@@ -30,7 +30,7 @@ u32 func0f153d88(void);
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void func0f153e38(u32 colour1, u32 colour2);
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void func0f153e4c(void);
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s32 func0f153e58(void);
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u32 func0f153e94(void);
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u32 func0f153e94(s32 x, s32 y, s32 arg2);
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u32 func0f1543ac(void);
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u32 func0f154ecc(void);
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u32 func0f154f38(void);
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@@ -16,9 +16,9 @@ void func0f188210(void);
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void func0f18836c(void);
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u32 func0f18844c(void);
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void func0f188530(void);
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s32 func0f1885e4(struct mpteaminfo *info);
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s32 mpGetPlayerRankings(struct mpteaminfo *info);
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u32 func0f188930(void);
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s32 func0f188a84(struct mpteaminfo *info);
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s32 mpGetTeamRankings(struct mpteaminfo *info);
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u32 func0f188bcc(void);
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u32 mpGetNumWeaponOptions(void);
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char *mpGetWeaponLabel(s32 weaponnum);
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+2
-2
@@ -4392,7 +4392,7 @@ struct mpchr {
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/*0x1e*/ s8 placement;
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/*0x20*/ u32 unk20;
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/*0x24*/ s16 unk24[12];
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/*0x3c*/ s16 unk3c;
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/*0x3c*/ s16 numdeaths;
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/*0x3e*/ s16 unk3e;
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/*0x40*/ u32 unk40;
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/*0x44*/ u8 controlmode;
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@@ -5406,7 +5406,7 @@ struct chrbio {
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};
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struct mpteaminfo {
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u32 unk00;
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struct mpchr *mpchr;
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u32 unk04;
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u32 unk08;
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u32 unk0c;
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