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Decompile func0f19d7d8
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@@ -30,7 +30,7 @@ void frSetDifficulty(s32 difficulty);
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u32 frGetDifficulty(void);
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void func0f19d5f4(void);
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struct frdata *getFiringRangeData(void);
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u32 func0f19d7d8(void);
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u32 func0f19d7d8(u32 arg0);
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bool frIsDifficulty(u32 difficulties);
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void func0f19d90c(u32 weaponindex);
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void func0f19de24(void);
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