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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-28 23:26:00 -04:00
Decompile activemenusInit
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@@ -9,7 +9,7 @@ void activemenuSetAiBuddyStealth(void);
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s32 activemenuGetFirstBuddyIndex(void);
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void activemenuApply(s32 slot);
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void activemenuGetSlotDetails(s32 slot, u32 *flags, char *dst);
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void func0f0fe848(void);
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void activemenusInit(void);
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s16 activemenuCalculateSlotWidth(void);
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void activemenuChangeScreen(s32 step);
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u32 func0f0fecd4(void);
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@@ -650,10 +650,10 @@ extern u32 var800a203c;
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extern u32 var800a2040;
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extern u32 var800a2044;
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extern u32 var800a2048;
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extern struct activemenuthing g_ActiveMenuThings[4];
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extern u32 var800a21b0;
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extern u32 var800a21b4;
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extern u32 g_ActiveMenuIndex;
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extern struct activemenu g_ActiveMenus[4];
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extern u32 g_ActiveMenuFont1;
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extern u32 g_ActiveMenuFont2;
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extern s32 g_ActiveMenuIndex;
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extern u8 g_InventoryWeapon;
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extern u32 g_CheatsActiveBank0;
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extern u32 g_CheatsActiveBank1;
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+2
-3
@@ -4726,7 +4726,7 @@ struct trainingdata {
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u32 unk0c;
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};
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struct activemenuthing {
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struct activemenu {
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/*0x00*/ s8 screenindex;
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/*0x02*/ u16 unk02;
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/*0x04*/ s16 slotwidth;
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@@ -4740,8 +4740,7 @@ struct activemenuthing {
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/*0x18*/ f32 unk18; // seems like a fade duration or current alpha level
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/*0x1c*/ f32 unk1c;
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/*0x20*/ u8 weaponnums[8];
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/*0x28*/ u32 unk28;
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/*0x2c*/ u32 unk2c;
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/*0x28*/ u8 unk28[8];
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/*0x30*/ u8 unk30;
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/*0x31*/ u8 unk31;
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/*0x32*/ u8 allbots; // when player holds R on the bot command screen
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