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https://gitlab.com/ryandwyer/perfect-dark
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Rename some constants, fix some typos and fix documentation for if_chr_in_room command
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@@ -857,7 +857,7 @@
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*
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* Type 0 = if <chr> is in <room>
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* Type 1 = if <chr> is in same room that the current chr is searching
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* Type 2 = if <chr>'s camspy is within 150 units of <pad>
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* Type 2 = if any player's camspy is within 150 units of <pad>
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*
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* Type 2 is hard coded to only work in G5 Building.
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*/
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@@ -2198,7 +2198,7 @@
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#define MPWEAPON_DY357LX 0x08
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#define MPWEAPON_CMP150 0x09
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#define MPWEAPON_CYCLONE 0x0a
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#define MPWEAPON_CALLISTONTG 0x0b
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#define MPWEAPON_CALLISTO 0x0b
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#define MPWEAPON_RCP120 0x0c
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#define MPWEAPON_LAPTOPGUN 0x0d
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#define MPWEAPON_DRAGON 0x0e
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@@ -2208,7 +2208,7 @@
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#define MPWEAPON_SHOTGUN 0x12
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#define MPWEAPON_REAPER 0x13
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#define MPWEAPON_SNIPERRIFLE 0x14
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#define MPWEAPON_FARSIGHTXR20 0x15
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#define MPWEAPON_FARSIGHT 0x15
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#define MPWEAPON_DEVASTATOR 0x16
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#define MPWEAPON_ROCKETLAUNCHER 0x17
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#define MPWEAPON_SLAYER 0x18
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@@ -3299,7 +3299,7 @@
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#define WEAPON_DY357LX 0x09
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#define WEAPON_CMP150 0x0a
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#define WEAPON_CYCLONE 0x0b
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#define WEAPON_CALLISTONTG 0x0c
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#define WEAPON_CALLISTO 0x0c
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#define WEAPON_RCP120 0x0d
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#define WEAPON_LAPTOPGUN 0x0e
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#define WEAPON_DRAGON 0x0f
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@@ -3309,7 +3309,7 @@
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#define WEAPON_SHOTGUN 0x13
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#define WEAPON_REAPER 0x14
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#define WEAPON_SNIPERRIFLE 0x15
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#define WEAPON_FARSIGHTXR20 0x16
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#define WEAPON_FARSIGHT 0x16
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#define WEAPON_DEVASTATOR 0x17
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#define WEAPON_ROCKETLAUNCHER 0x18
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#define WEAPON_SLAYER 0x19
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