Rename equip weapon and equip hat commands

This commit is contained in:
Ryan Dwyer
2019-12-27 18:12:57 +10:00
parent 337044901a
commit 044705c818
24 changed files with 68 additions and 68 deletions
+2 -2
View File
@@ -1045,9 +1045,9 @@ u8 func0007_alerted[] = {
label(0x16)
if_stage_is_not(STAGE_AIRFORCEONE, /*goto*/ 0x13)
try_draw_weapon(MODEL_CHRCYCLONE, WEAPON_CYCLONE, 0x00000000, /*goto*/ 0xe5)
try_equip_weapon(MODEL_CHRCYCLONE, WEAPON_CYCLONE, 0x00000000, /*goto*/ 0xe5)
label(0x13)
try_draw_weapon(MODEL_CHRFALCON2, WEAPON_FALCON2, 0x00000000, /*goto*/ 0xe5)
try_equip_weapon(MODEL_CHRFALCON2, WEAPON_FALCON2, 0x00000000, /*goto*/ 0xe5)
beginloop(0xe5)
if_chr_stopped(/*goto*/ 0x16)
+2 -2
View File
@@ -14332,8 +14332,8 @@ bool (*g_CommandPointers[])(void) = {
/*0x00c5*/ aiIfCountdownTimerGreaterThan,
/*0x00c6*/ aiSpawnChrAtPad,
/*0x00c7*/ aiSpawnChrAtChr,
/*0x00c8*/ ai00c8,
/*0x00c9*/ ai00c9,
/*0x00c8*/ aiTryEquipWeapon,
/*0x00c9*/ aiTryEquipHat,
/*0x00ca*/ aiDuplicateChr,
/*0x00cb*/ aiMessage,
/*0x00cc*/ aiShowText2,