Decompile animTurnOff

This commit is contained in:
Ryan Dwyer
2020-07-27 22:34:48 +10:00
parent 2299b6c66f
commit 05ab8b14c3
3 changed files with 8 additions and 13 deletions
+2 -2
View File
@@ -28002,7 +28002,7 @@ s32 objTick(struct prop *prop)
if (g_Anims[model->anim->animnum].flags & 0x02) {
if (g_Vars.tickmode != TICKMODE_6
&& modelGetCurAnimFrame(model) >= modelGetNumAnimFrames(model) - 1) {
func0f0b3338(model->anim);
animTurnOff(model->anim);
model->anim = NULL;
} else {
// In cutscene
@@ -28147,7 +28147,7 @@ s32 objTick(struct prop *prop)
}
if (modelGetCurAnimFrame(model) >= modelGetNumAnimFrames(model) - 1) {
func0f0b3338(model->anim);
animTurnOff(model->anim);
model->anim = NULL;
func00015be4(currentPlayerGetUnk174c(), model->unk0c, sp248);
func00015da0(sp248, obj->realrot);