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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 12:59:41 -04:00
Rename IBH constants to HITPART
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@@ -36,7 +36,7 @@ bool func0f024b18(struct model *model, struct modelnode *node);
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void chrRenderAttachedObject(struct prop *prop, struct modelrenderdata *renderdata, bool withalpha, struct chrdata *chr);
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void bodyGetBloodColour(s16 bodynum, u8 *colour1, u32 *colour2);
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Gfx *chrRender(struct prop *prop, Gfx *gdl, bool withalpha);
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void chrEmitSparks(struct chrdata *chr, struct prop *prop, s32 ibh, struct coord *coord, struct coord *coord2, struct chrdata *chr2);
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void chrEmitSparks(struct chrdata *chr, struct prop *prop, s32 hitpart, struct coord *coord, struct coord *coord2, struct chrdata *chr2);
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u32 func0f0260c4(void);
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u32 func0f0268bc(void);
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u32 func0f0270f4(void);
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@@ -49,23 +49,23 @@ void chrStartAnim(struct chrdata *chr, s32 animnum, f32 startframe, f32 endframe
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void func0f031254(struct chrdata *chr);
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void chrAttack(struct chrdata *chr, struct attackanimgroup **animgroups, bool flip, bool *firing, u32 attackflags, s32 entityid, bool standing);
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void chrAttackAmount(struct chrdata *chr, u32 attackflags, u32 entityid, u32 maxshots);
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void chrBeginDeath(struct chrdata *chr, struct coord *dir, f32 relangle, s32 ibh, struct shorthand *hand, bool knockout, s32 aplayernum);
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void chrBeginArgh(struct chrdata *chr, f32 angle, s32 ibh);
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void chrReactToDamage(struct chrdata *chr, struct coord *dir, f32 angle, s32 ibh, struct shorthand *hand, s32 playernum);
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void chrBeginDeath(struct chrdata *chr, struct coord *dir, f32 relangle, s32 hitpart, struct shorthand *hand, bool knockout, s32 aplayernum);
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void chrBeginArgh(struct chrdata *chr, f32 angle, s32 hitpart);
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void chrReactToDamage(struct chrdata *chr, struct coord *dir, f32 angle, s32 hitpart, struct shorthand *hand, s32 playernum);
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void chrYeetFromPos(struct chrdata *chr, struct coord *pos, f32 arg2);
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s32 handGetBlurAmount(struct shorthand *hand);
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void chrKnockOut(struct chrdata *chr, f32 angle, s32 ibh, struct shorthand *hand);
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void chrKnockOut(struct chrdata *chr, f32 angle, s32 hitpart, struct shorthand *hand);
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bool chrIsAnimPreventingArgh(struct chrdata *chr, f32 *arg1);
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void chrChoke(struct chrdata *chr, s32 choketype);
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void chrSetShield(struct chrdata *chr, f32 shield);
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bool func0f034080(struct chrdata *chr, struct modelnode *node, struct prop *prop, struct model *model, s32 side, s16 *arg5);
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void chrDamageByMisc(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop);
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void chrDamageByLaser(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop);
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void func0f0341dc(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop, u32 ibh, struct prop *prop2, struct modelnode *node, struct model *model, s32 side, s16 *arg10);
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void func0f0341dc(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop, u32 hitpart, struct prop *prop2, struct modelnode *node, struct model *model, s32 side, s16 *arg10);
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void chrDamageByImpact(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop, s32 arg5);
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void chrDamageByExplosion(struct chrdata *chr, f32 damage, struct coord *vector, struct prop *prop, struct coord *explosionpos);
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void playerUpdateDamageStats(struct prop *attacker, struct prop *victim, f32 damage);
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void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *aprop, s32 ibh, bool damageshield, struct prop *prop2, struct modelnode *node, struct model *model, s32 side, s16 *arg11, bool explosion, struct coord *explosionpos);
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void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *aprop, s32 hitpart, bool damageshield, struct prop *prop2, struct modelnode *node, struct model *model, s32 side, s16 *arg11, bool explosion, struct coord *explosionpos);
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u32 func0f03645c(void);
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bool func0f03654c(struct chrdata *chr, struct coord *pos, s16 *rooms, struct coord *pos2, s16 *rooms2, struct coord *vector, f32 arg6, u32 types);
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bool propchrHasClearLineToPos(struct prop *prop, struct coord *dstpos, struct coord *vector);
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@@ -144,7 +144,7 @@ u32 func0f03f778(void);
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f32 chrGetAimLimitAngle(f32 sqdist);
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void chrCalculateHit(struct chrdata *chr, bool *angleokptr, bool *hit, struct shorthand *hand);
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bool func0f03fde4(struct chrdata *chr, s32 handnum, struct coord *arg2);
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void chrCalculateShieldHit(struct chrdata *chr, struct coord *pos, struct coord *vector, struct modelnode **node, s32 *ibh, struct model **model, s32 *side);
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void chrCalculateShieldHit(struct chrdata *chr, struct coord *pos, struct coord *vector, struct modelnode **node, s32 *hitpart, struct model **model, s32 *side);
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void func0f04031c(struct coord *coord, f32 arg1, struct coord *coord2, f32 *arg3);
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u32 func0f0404d4(void);
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u32 func0f041a74(void);
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