Decompile propRender

This commit is contained in:
Ryan Dwyer
2021-01-02 12:50:16 +10:00
parent 470cf27ac1
commit 08b7566f4f
12 changed files with 41 additions and 82 deletions
+1 -1
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@@ -34,7 +34,7 @@ u32 func0f024738(void);
u32 func0f024b18(void);
u32 func0f025074(void);
void bodyGetBloodColour(s16 bodynum, u8 *colour1, u32 *colour2);
u32 func0f025288(void);
Gfx *propchrRender(struct prop *prop, Gfx *gdl, bool arg2);
void func0f025ea4(struct chrdata *chr, struct prop *prop, s32 arg2, struct coord *coord, struct coord *coord2, struct chrdata *chr2);
u32 func0f0260c4(void);
u32 func0f0268bc(void);
+1 -1
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@@ -15,7 +15,7 @@ bool func0f12af5c(struct explosion *exp, struct prop *prop, struct coord *pos1,
u32 func0f12b0e0(void);
u32 func0f12bbdc(struct prop *prop);
u32 explosionUpdateZ(struct prop *prop);
u32 func0f12c654(void);
Gfx *explosionRender(struct prop *prop, Gfx *gdl, bool arg2);
u32 func0f12cd64(void);
#endif
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@@ -15,7 +15,7 @@ void func0f060538(struct prop *prop);
void func0f0605c4(struct prop *prop);
void propReparent(struct prop *mover, struct prop *adopter);
void propDetach(struct prop *prop);
u32 func0f06071c(void);
Gfx *propRender(Gfx *gdl, struct prop *prop, bool arg2);
u32 func0f0607c8(void);
u32 func0f060984(void);
u32 func0f060bac(void);
+1 -1
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@@ -84,7 +84,7 @@ s32 getMissionTime(void);
s32 func0f0c228c(struct prop *prop);
u32 func0f0c2364(void);
u32 func0f0c2a58(void);
u32 func0f0c32a0(void);
Gfx *propplayerRender(struct prop *prop, Gfx *gdl, bool arg2);
Gfx *currentPlayerLoadMatrix(Gfx *gdl);
u32 func0f0c3320(void);
void setTickMode(s32 tickmode);
+1 -1
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@@ -204,7 +204,7 @@ u32 func0f07fbf8(void);
u32 func0f0809c4(void);
u32 func0f080f8c(void);
u32 func0f081220(void);
u32 func0f081310(void);
Gfx *propobjRender(struct prop *prop, Gfx *gdl, bool arg2);
u32 func0f081c18(void);
u32 func0f081ccc(void);
u32 func0f0826cc(void);
+1 -1
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@@ -13,7 +13,7 @@ void smokeClearForProp(struct prop *prop);
struct smoke *smokeCreateSimple(struct coord *pos, s16 *rooms, s16 type);
u32 func0f12e848(struct prop *prop);
u32 smokeUpdateZ(struct prop *prop);
u32 func0f12f230(void);
Gfx *smokeRender(struct prop *prop, Gfx *gdl, bool arg2);
u32 func0f12f5f8(void);
#endif