Fix some global data placement issues

This commit is contained in:
Ryan Dwyer
2023-08-20 16:48:35 +10:00
parent d7926f12ad
commit 09edfb8545
6 changed files with 52 additions and 82 deletions
+1 -6
View File
@@ -173,12 +173,7 @@ extern struct attackanimgroup *g_KneelHeavyAttackAnims[][32];
extern struct attackanimgroup *g_KneelLightAttackAnims[][32];
extern struct attackanimgroup *g_KneelDualAttackAnims[][32];
extern struct attackanimconfig g_RollAttackAnims[];
extern struct attackanimconfig g_AttackAnimHeavyWalk;
extern struct attackanimconfig g_AttackAnimHeavyRun;
extern struct attackanimconfig g_AttackAnimLightWalk;
extern struct attackanimconfig g_AttackAnimLightRun;
extern struct attackanimconfig g_AttackAnimDualWalk;
extern struct attackanimconfig g_AttackAnimDualRun;
extern struct attackanimconfig g_WalkAttackAnims[];
extern u32 g_StageFlags;
extern struct chrdata *g_BgChrs;
extern s16 *g_BgChrnums;
-10
View File
@@ -4,16 +4,6 @@
#include "data.h"
#include "types.h"
extern struct attackanimconfig var800656c0[];
extern struct attackanimconfig var80065be0[];
extern struct attackanimconfig var800663d8[];
extern struct attackanimconfig g_AttackAnimHeavyWalk;
extern struct attackanimconfig g_AttackAnimHeavyRun;
extern struct attackanimconfig g_AttackAnimLightWalk;
extern struct attackanimconfig g_AttackAnimLightRun;
extern struct attackanimconfig g_AttackAnimDualWalk;
extern struct attackanimconfig g_AttackAnimDualRun;
f32 func0f02dff0(s16 animnum);
bool chrGoPosIsWaiting(struct chrdata *chr);
bool weaponIsOneHanded(struct prop *prop);