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https://gitlab.com/ryandwyer/perfect-dark
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Decompile mpArenaMenuHandler
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@@ -6,7 +6,7 @@
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char *mpGetCurrentPlayerName(struct menuitem *item);
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s16 mpChooseRandomStage(void);
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s32 menuhandler001791c8(s32 operation, struct menuitem *item, union handlerdata *data);
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s32 mpArenaMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTextWeaponNameForSlot(struct menuitem *item);
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char *mpMenuTextSetupName(struct menuitem *item);
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s32 mpCharacterBodyMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data, s32 mpheadnum, s32 mpbodynum, bool isplayer);
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