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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 23:37:33 -04:00
Decompile func0f0a0c08
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@@ -16,7 +16,7 @@ void currentPlayerSetScreenPosition(f32 left, f32 top);
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void currentPlayerSetPerspective(f32 near, f32 fovy, f32 aspect);
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f32 func0f0b49b8(f32 arg0);
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void currentPlayerSetCameraScale(void);
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u32 func0f0b4c3c(void);
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void func0f0b4c3c(f32 *crosspos, struct coord *arg1, f32 arg2);
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void func0f0b4d04(struct coord *in, f32 *out);
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void func0f0b4d68(struct coord *in, struct coord *out);
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void func0f0b4dec(struct coord *in, struct coord *out);
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+1
-2
@@ -2363,8 +2363,7 @@ struct player {
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/*0x1620*/ u32 aimtype;
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/*0x1624*/ struct threat lookingatprop;
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/*0x1630*/ struct threat cmpfollowprops[4];
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/*0x1660*/ u32 unk1660;
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/*0x1664*/ u32 unk1664;
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/*0x1660*/ f32 crosspos[2];
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/*0x1668*/ u32 unk1668;
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/*0x166c*/ u32 unk166c;
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/*0x1670*/ u32 unk1670;
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