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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-14 12:24:01 -04:00
Decompile chrDoSurprisedThing and rename AI commands 000d, 000e and 00ff
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@@ -21,8 +21,8 @@ u32 func0f02ec94(struct chrdata *chr);
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void func0f02ed88(struct chrdata *chr);
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void func0f02ef40(struct chrdata *chr);
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void func0f02f070(struct chrdata *chr);
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void func0f02f314(struct chrdata *chr);
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void func0f02f530(struct chrdata *chr);
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void chrDoSurprisedThing(struct chrdata *chr);
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void chrDoSurprisedOneHand(struct chrdata *chr);
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void chrSurrenderStartAnim(struct chrdata *chr);
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void func0f02f8a4(struct chrdata *chr);
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void func0f02fc2c(struct chrdata *chr);
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@@ -212,8 +212,8 @@ void chrStop(struct chrdata *chr);
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void chrKneel(struct chrdata *chr);
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void func0f02effc(struct chrdata *chr);
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void chrThrowGrenade(struct chrdata *chr, s32 arg1, s32 arg2);
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void func0f02f60c(struct chrdata *chr);
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void func0f02f688(struct chrdata *chr);
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void chrDoSurprisedSurrender(struct chrdata *chr);
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void chrDoSurprisedLookAround(struct chrdata *chr);
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void chrSurrender(struct chrdata *chr);
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void chrSidestep(struct chrdata *chr, s32 arg1);
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void chrJumpOut(struct chrdata *chr, s32 arg1);
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@@ -243,9 +243,9 @@ bool chrGoToTarget(struct chrdata *chr, u32 speed);
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bool chrGoToChr(struct chrdata *chr, u32 dst_chrnum, u32 speed);
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bool chrGoToProp(struct chrdata *chr, struct prop *prop, s32 speed);
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bool chrTryStop(struct chrdata *chr);
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bool func0f03adf4(struct chrdata *chr);
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bool func0f03ae48(struct chrdata *chr);
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bool func0f03ae9c(struct chrdata *chr);
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bool chrTrySurprisedOneHand(struct chrdata *chr);
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bool chrTrySurprisedSurrender(struct chrdata *chr);
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bool chrTrySurprisedLookAround(struct chrdata *chr);
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bool chrTryKneel(struct chrdata *chr);
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bool func0f03af44(struct chrdata *chr, u32 anim_id, f32 fstartframe, f32 fendframe, u8 flags, u32 transition, f32 result);
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bool func0f03b5f0(struct chrdata *chr, s32 pad_id);
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@@ -16,8 +16,8 @@
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/*0x000a*/ bool aiKneel(void);
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/*0x000b*/ bool aiChrDoAnimation(void);
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/*0x000c*/ bool aiIfIdle(void);
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/*0x000d*/ bool aiBeSurprised000d(void);
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/*0x000e*/ bool aiBeSurprised000e(void);
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/*0x000d*/ bool aiBeSurprisedOneHand(void);
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/*0x000e*/ bool aiBeSurprisedLookAround(void);
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/*0x000f*/ bool aiStepSideways(void);
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/*0x0010*/ bool aiHopSideways(void);
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/*0x0011*/ bool aiRunSideways(void);
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@@ -255,7 +255,7 @@
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/*0x00fc*/ bool aiIfKillCountGreaterThan(void);
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/*0x00fd*/ bool ai00fd(void);
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/*0x00fe*/ bool aiKillBond(void);
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/*0x00ff*/ bool aiBeSurprised00ff(void);
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/*0x00ff*/ bool aiBeSurprisedSurrender(void);
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/*0x0100*/ bool aiNoOp0100(void);
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/*0x0101*/ bool aiNoOp0101(void);
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/*0x0102*/ bool aiSetLights(void);
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