Decompile getKnockoutCount and getKillCount

This commit is contained in:
Ryan Dwyer
2019-12-29 19:05:55 +10:00
parent 47def23271
commit 0e6e163432
5 changed files with 17 additions and 14 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ u32 func0f0b052c(void);
u32 func0f0b0544(void);
u32 func0f0b055c(void);
u32 func0f0b0574(void);
u32 getNumKnockedOutChrs(void);
u8 getKnockoutCount(void);
u32 func0f0b05a4(void);
u32 func0f0b073c(void);
u32 func0f0b0764(void);
+4 -1
View File
@@ -57,7 +57,10 @@ struct g_vars {
/*0002a8*/ struct player *anti; // Counter-op
/*0002ac*/ u32 unk0002ac; // 7 if currentplayer has finished auto walking
/*0002b0*/ s32 killcount;
/*0002b4*/ u32 unk0002b4;
/*0002b4*/ u8 unk0002b4;
/*0002b5*/ u8 unk0002b5;
/*0002b6*/ u8 unk0002b6;
/*0002b7*/ u8 knockoutcount;
/*0002b8*/ u32 unk0002b8;
/*0002bc*/ s32 roomcount;
/*0002c0*/ u32 unk0002c0;