mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-27 14:49:59 -04:00
Rename chrBeginArgh to chrReachToDamage and decompile new chrBeginArgh
This commit is contained in:
@@ -50,8 +50,8 @@ void func0f031254(struct chrdata *chr);
|
||||
void func0f031384(struct chrdata *chr, struct var80065750 **arg1, bool arg2, s32 *firing, u32 entitytype, u32 entityid, u32 arg6);
|
||||
void chrAttackAmount(struct chrdata *chr, u32 entitytype, u32 entityid, u32 arg3);
|
||||
void chrBeginDeath(struct chrdata *chr, struct coord *dir, f32 relangle, s32 ibh, struct shorthand *hand, bool knockout, s32 aplayernum);
|
||||
void func0f032ac4(struct chrdata *chr, f32 angle, s32 ibh);
|
||||
void chrBeginArgh(struct chrdata *chr, struct coord *pos, f32 angle, s32 ibh, struct shorthand *hand, s32 playernum);
|
||||
void chrBeginArgh(struct chrdata *chr, f32 angle, s32 ibh);
|
||||
void chrReactToDamage(struct chrdata *chr, struct coord *pos, f32 angle, s32 ibh, struct shorthand *hand, s32 playernum);
|
||||
void chrYeetFromPos(struct chrdata *chr, struct coord *pos, f32 arg2);
|
||||
s32 handGetBlurAmount(struct shorthand *hand);
|
||||
void chrKnockOut(struct chrdata *chr, f32 angle, s32 ibh, struct shorthand *hand);
|
||||
|
||||
+3
-3
@@ -959,7 +959,7 @@ struct act_dead {
|
||||
|
||||
struct act_argh {
|
||||
/*0x2c*/ s32 notifychrindex;
|
||||
/*0x30*/ s32 unk030; // lvframe60 value
|
||||
/*0x30*/ s32 lvframe60;
|
||||
};
|
||||
|
||||
// The first 4 bytes of the hand struct
|
||||
@@ -5099,8 +5099,8 @@ struct animtable {
|
||||
s32 ibh;
|
||||
struct animtablerow *deathanims;
|
||||
struct animtablerow *injuryanims;
|
||||
s32 count;
|
||||
u32 unk10;
|
||||
s32 deathanimcount;
|
||||
s32 injuryanimcount;
|
||||
};
|
||||
|
||||
struct var80075c00 {
|
||||
|
||||
Reference in New Issue
Block a user