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https://gitlab.com/ryandwyer/perfect-dark
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Rename chrBeginArgh to chrReachToDamage and decompile new chrBeginArgh
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@@ -50,8 +50,8 @@ void func0f031254(struct chrdata *chr);
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void func0f031384(struct chrdata *chr, struct var80065750 **arg1, bool arg2, s32 *firing, u32 entitytype, u32 entityid, u32 arg6);
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void chrAttackAmount(struct chrdata *chr, u32 entitytype, u32 entityid, u32 arg3);
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void chrBeginDeath(struct chrdata *chr, struct coord *dir, f32 relangle, s32 ibh, struct shorthand *hand, bool knockout, s32 aplayernum);
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void func0f032ac4(struct chrdata *chr, f32 angle, s32 ibh);
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void chrBeginArgh(struct chrdata *chr, struct coord *pos, f32 angle, s32 ibh, struct shorthand *hand, s32 playernum);
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void chrBeginArgh(struct chrdata *chr, f32 angle, s32 ibh);
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void chrReactToDamage(struct chrdata *chr, struct coord *pos, f32 angle, s32 ibh, struct shorthand *hand, s32 playernum);
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void chrYeetFromPos(struct chrdata *chr, struct coord *pos, f32 arg2);
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s32 handGetBlurAmount(struct shorthand *hand);
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void chrKnockOut(struct chrdata *chr, f32 angle, s32 ibh, struct shorthand *hand);
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