Rename chrBeginArgh to chrReachToDamage and decompile new chrBeginArgh

This commit is contained in:
Ryan Dwyer
2021-04-24 20:37:38 +10:00
parent 69566539b1
commit 0f1f100e03
3 changed files with 138 additions and 427 deletions
+2 -2
View File
@@ -50,8 +50,8 @@ void func0f031254(struct chrdata *chr);
void func0f031384(struct chrdata *chr, struct var80065750 **arg1, bool arg2, s32 *firing, u32 entitytype, u32 entityid, u32 arg6);
void chrAttackAmount(struct chrdata *chr, u32 entitytype, u32 entityid, u32 arg3);
void chrBeginDeath(struct chrdata *chr, struct coord *dir, f32 relangle, s32 ibh, struct shorthand *hand, bool knockout, s32 aplayernum);
void func0f032ac4(struct chrdata *chr, f32 angle, s32 ibh);
void chrBeginArgh(struct chrdata *chr, struct coord *pos, f32 angle, s32 ibh, struct shorthand *hand, s32 playernum);
void chrBeginArgh(struct chrdata *chr, f32 angle, s32 ibh);
void chrReactToDamage(struct chrdata *chr, struct coord *pos, f32 angle, s32 ibh, struct shorthand *hand, s32 playernum);
void chrYeetFromPos(struct chrdata *chr, struct coord *pos, f32 arg2);
s32 handGetBlurAmount(struct shorthand *hand);
void chrKnockOut(struct chrdata *chr, f32 angle, s32 ibh, struct shorthand *hand);