Decompile currentPlayerUpdateShootRot

This commit is contained in:
Ryan Dwyer
2020-12-21 17:49:05 +10:00
parent bbd44a9953
commit 0fac4d803d
4 changed files with 41 additions and 84 deletions
+2 -2
View File
@@ -60,8 +60,8 @@ void func0f0bd3c4(void);
void currentPlayerTickTeleport(f32 *arg0);
u32 func0f0bd764(void);
void func0f0bd904(bool arg0);
u32 func0f0bfc7c(void);
Gfx *func0f0bffcc(Gfx *gdl);
void func0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *cam_up);
Gfx *currentPlayerUpdateShootRot(Gfx *gdl);
u32 func0f0c00cc(void);
Gfx *func0f0c0190(Gfx *gdl);
Gfx *func0f0c07c8(Gfx *gdl);
+2 -2
View File
@@ -2665,8 +2665,8 @@ struct player {
/*0x1960*/ u32 killsthislife;
/*0x1964*/ u32 healthdisplaytime60;
/*0x1968*/ f32 guncloseroffset;
/*0x196c*/ u32 shootrotx;
/*0x1970*/ u32 shootroty;
/*0x196c*/ f32 shootrotx;
/*0x1970*/ f32 shootroty;
/*0x1974*/ char *award1;
/*0x1978*/ char *award2;
/*0x197c*/ u32 unk197c;