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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-30 18:51:34 -04:00
Decompile currentPlayerUpdateShootRot
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@@ -60,8 +60,8 @@ void func0f0bd3c4(void);
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void currentPlayerTickTeleport(f32 *arg0);
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u32 func0f0bd764(void);
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void func0f0bd904(bool arg0);
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u32 func0f0bfc7c(void);
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Gfx *func0f0bffcc(Gfx *gdl);
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void func0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *cam_up);
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Gfx *currentPlayerUpdateShootRot(Gfx *gdl);
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u32 func0f0c00cc(void);
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Gfx *func0f0c0190(Gfx *gdl);
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Gfx *func0f0c07c8(Gfx *gdl);
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+2
-2
@@ -2665,8 +2665,8 @@ struct player {
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/*0x1960*/ u32 killsthislife;
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/*0x1964*/ u32 healthdisplaytime60;
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/*0x1968*/ f32 guncloseroffset;
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/*0x196c*/ u32 shootrotx;
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/*0x1970*/ u32 shootroty;
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/*0x196c*/ f32 shootrotx;
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/*0x1970*/ f32 shootroty;
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/*0x1974*/ char *award1;
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/*0x1978*/ char *award2;
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/*0x197c*/ u32 unk197c;
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