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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerUpdateShootRot
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@@ -60,8 +60,8 @@ void func0f0bd3c4(void);
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void currentPlayerTickTeleport(f32 *arg0);
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u32 func0f0bd764(void);
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void func0f0bd904(bool arg0);
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u32 func0f0bfc7c(void);
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Gfx *func0f0bffcc(Gfx *gdl);
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void func0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *cam_up);
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Gfx *currentPlayerUpdateShootRot(Gfx *gdl);
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u32 func0f0c00cc(void);
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Gfx *func0f0c0190(Gfx *gdl);
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Gfx *func0f0c07c8(Gfx *gdl);
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