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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-28 23:26:00 -04:00
Decompile playersSetPassiveMode
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@@ -425,7 +425,7 @@
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/*0x01cb*/ bool aiFadeScreen(void);
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/*0x01cc*/ bool aiIfFadeComplete(void);
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/*0x01cd*/ bool aiSetChrHudpieceVisible(void);
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/*0x01ce*/ bool ai01ce(void);
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/*0x01ce*/ bool aiSetPassiveMode(void);
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/*0x01cf*/ bool aiChrSetFiringInCutscene(void);
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/*0x01d0*/ bool aiSetPortalFlag(void);
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/*0x01d1*/ bool aiSetObjPartVisible(void);
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@@ -144,7 +144,7 @@ u32 func0f0a895c(void);
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void func0f0a8c50(void);
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bool currentPlayerIsUsingSecondaryFunction(void);
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u32 func0f0a8d34(void);
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void func0f0a92ac(u32 arg0);
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void playersSetPassiveMode(bool enable);
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void currentPlayerSetAimType(u32 aimtype);
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void func0f0a93e0(struct coord *coord);
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void func0f0a9464(struct coord *coord);
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+1
-1
@@ -1985,7 +1985,7 @@ struct player {
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/*0x1583*/ u8 unk1583_04 : 1;
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/*0x1583*/ u8 unk1583_05 : 1;
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/*0x1583*/ u8 unk1583_06 : 1;
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/*0x1583*/ u8 unk1583_07 : 1;
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/*0x1583*/ u8 passivemode : 1;
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/*0x1584*/ u32 unk1584;
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/*0x1588*/ u32 unk1588;
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/*0x158c*/ u32 unk158c;
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