Decompile playersSetPassiveMode

This commit is contained in:
Ryan Dwyer
2020-04-08 18:10:27 +10:00
parent 8b8ba97481
commit 10ebc87cbe
8 changed files with 21 additions and 99 deletions
+1 -1
View File
@@ -425,7 +425,7 @@
/*0x01cb*/ bool aiFadeScreen(void);
/*0x01cc*/ bool aiIfFadeComplete(void);
/*0x01cd*/ bool aiSetChrHudpieceVisible(void);
/*0x01ce*/ bool ai01ce(void);
/*0x01ce*/ bool aiSetPassiveMode(void);
/*0x01cf*/ bool aiChrSetFiringInCutscene(void);
/*0x01d0*/ bool aiSetPortalFlag(void);
/*0x01d1*/ bool aiSetObjPartVisible(void);
+1 -1
View File
@@ -144,7 +144,7 @@ u32 func0f0a895c(void);
void func0f0a8c50(void);
bool currentPlayerIsUsingSecondaryFunction(void);
u32 func0f0a8d34(void);
void func0f0a92ac(u32 arg0);
void playersSetPassiveMode(bool enable);
void currentPlayerSetAimType(u32 aimtype);
void func0f0a93e0(struct coord *coord);
void func0f0a9464(struct coord *coord);