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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-02 00:14:10 -04:00
Decompile func0f191448
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@@ -77,7 +77,7 @@ void currentPlayerSetShieldFrac(f32 shield);
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s32 getMissionTime(void);
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s32 func0f0c228c(struct prop *prop);
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u32 func0f0c2364(void);
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u32 func0f0c2a58(void);
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void func0f0c2a58(struct chrdata *chr, s32 crouchpos, f32 arg2, f32 arg3, f32 arg4, f32 *arg5, struct act_attackamount_2c **arg6);
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Gfx *playerRender(struct prop *prop, Gfx *gdl, bool withalpha);
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Gfx *currentPlayerLoadMatrix(Gfx *gdl);
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u32 func0f0c3320(void);
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@@ -13,7 +13,7 @@ u32 propobjHandlePickupByAibot(struct prop *prop, struct chrdata *chr);
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u32 func0f190be4(void);
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void func0f19124c(struct chrdata *chr);
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s32 chrGuessCrouchPos(struct chrdata *chr);
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void func0f191448(struct chrdata *chr);
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bool func0f191448(struct chrdata *chr);
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bool func0f191638(struct chrdata *chr, bool arg1);
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bool aibotTick(struct prop *prop);
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f32 aibotCalculateMaxSpeed(struct chrdata *chr);
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