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https://gitlab.com/ryandwyer/perfect-dark
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Decompile setupCountCommandType
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@@ -11,7 +11,7 @@ void addConditionalScenery(struct linksceneryobj *link);
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void addBlockedPath(struct blockedpathobj *link);
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u32 func0f00cc8c(void);
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void setupClearProxyMines(void);
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s32 setupCountCommandType(u8 type);
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s32 setupCountCommandType(u32 type);
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void setupGenericObject(struct defaultobj *obj, s32 cmdindex);
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void weaponAssignToHome(struct weaponobj *weapon, s32 cmdindex);
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void setupHat(struct hatobj *hat, s32 cmdindex);
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