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https://gitlab.com/ryandwyer/perfect-dark
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Attempt to decompile handRenderHud
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@@ -162,12 +162,12 @@ u32 weaponGetAmmoType(u32 weaponnum, u32 func);
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s32 currentPlayerGetAmmoQuantityForWeapon(u32 weaponnum, u32 func);
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void currentPlayerGiveAmmoForWeapon(u32 weaponnum, u32 func, u32 quantity);
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s32 weaponGetAmmoCapacity(s32 weaponnum, s32 func);
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u32 func0f0a9b68(void);
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u32 func0f0a9d2c(void);
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Gfx *handRenderHudString(Gfx *gdl, char *text, s32 arg2, s32 arg3, s32 arg4, s32 arg5, u32 colour);
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Gfx *handRenderHudInteger(Gfx *gdl, s32 value, s32 x, bool leftalign, s32 y, s32 arg5, u32 colour);
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void abmagReset(struct abmag *abmag);
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u32 func0f0a9da8(void);
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u32 func0f0a9fc0(void);
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Gfx *hudRenderAmmo(Gfx *gdl);
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Gfx *handRenderHudGauge(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, struct abmag *abmag, s32 remaining, s32 capacity, u32 vacantcolour, u32 occupiedcolour, bool flip);
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Gfx *handRenderHud(Gfx *gdl);
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void cboostAdd(s32 arg0);
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void cboostSubtract(s32 arg0);
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void cboostBoost(void);
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@@ -26,7 +26,7 @@ void func0f153c88(void);
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void func0f153ce8(s32 x1, s32 x2, u32 arg2);
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void func0f153d24(void);
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void func0f153d3c(void);
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void func0f153d50(u32 arg0, u32 arg1, u32 arg2);
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void func0f153d50(s32 arg0, s32 arg1, s32 arg2);
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void func0f153d88(f32 arg0);
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void func0f153e38(u32 colour1, u32 colour2);
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void func0f153e4c(void);
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