Rename library segment to lib

This commit is contained in:
Ryan Dwyer
2020-02-28 17:13:16 +10:00
parent 835b257dea
commit 14490f181b
400 changed files with 1507 additions and 1507 deletions
+30 -30
View File
@@ -7,36 +7,36 @@
#include "game/data/data_020df0.h"
#include "game/game_0dcdb0.h"
#include "gvars/gvars.h"
#include "library/library_03050.h"
#include "library/library_03ee0.h"
#include "library/library_04a80.h"
#include "library/library_05e40.h"
#include "library/library_074f0.h"
#include "library/library_08a20.h"
#include "library/library_09660.h"
#include "library/library_0c000.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_13710.h"
#include "library/library_13750.h"
#include "library/library_13900.h"
#include "library/library_48120.h"
#include "library/library_48150.h"
#include "library/library_481d0.h"
#include "library/library_481e0.h"
#include "library/library_48520.h"
#include "library/library_485e0.h"
#include "library/library_48650.h"
#include "library/library_48830.h"
#include "library/library_488e0.h"
#include "library/library_48b20.h"
#include "library/library_48c00.h"
#include "library/library_48cd0.h"
#include "library/library_48dc0.h"
#include "library/library_48ef0.h"
#include "library/library_48f50.h"
#include "library/library_490b0.h"
#include "lib/lib_03050.h"
#include "lib/lib_03ee0.h"
#include "lib/lib_04a80.h"
#include "lib/lib_05e40.h"
#include "lib/lib_074f0.h"
#include "lib/lib_08a20.h"
#include "lib/lib_09660.h"
#include "lib/lib_0c000.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13710.h"
#include "lib/lib_13750.h"
#include "lib/lib_13900.h"
#include "lib/lib_48120.h"
#include "lib/lib_48150.h"
#include "lib/lib_481d0.h"
#include "lib/lib_481e0.h"
#include "lib/lib_48520.h"
#include "lib/lib_485e0.h"
#include "lib/lib_48650.h"
#include "lib/lib_48830.h"
#include "lib/lib_488e0.h"
#include "lib/lib_48b20.h"
#include "lib/lib_48c00.h"
#include "lib/lib_48cd0.h"
#include "lib/lib_48dc0.h"
#include "lib/lib_48ef0.h"
#include "lib/lib_48f50.h"
#include "lib/lib_490b0.h"
#include "types.h"
GLOBAL_ASM(
+1 -1
View File
@@ -13,7 +13,7 @@
#include "game/game_19c990.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_13130.h"
#include "lib/lib_13130.h"
#include "types.h"
u32 cheatIsUnlocked(s32 cheat_id)
+11 -11
View File
@@ -41,17 +41,17 @@
#include "game/game_1999b0.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_04a80.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "lib/lib_04790.h"
#include "lib/lib_04a80.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13900.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_233c0.h"
#include "lib/lib_4a360.h"
#include "types.h"
const char var7f1a8ac0[] = "chraction.c";
+3 -3
View File
@@ -8,9 +8,9 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "types.h"
s32 chraiGetListIdByList(u8 *ailist, bool *is_global)
+14 -14
View File
@@ -41,20 +41,20 @@
#include "game/pad.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_04a80.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_11420.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_48830.h"
#include "library/library_4ae00.h"
#include "lib/lib_04790.h"
#include "lib/lib_04a80.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_11420.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_233c0.h"
#include "lib/lib_317f0.h"
#include "lib/lib_481e0.h"
#include "lib/lib_48830.h"
#include "lib/lib_4ae00.h"
#include "types.h"
const char var7f1a9450[] = " (%d)\n";
+1 -1
View File
@@ -5,7 +5,7 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "lib/lib_121e0.h"
#include "types.h"
GLOBAL_ASM(
+1 -1
View File
@@ -8,7 +8,7 @@
#include "game/game_000130.h"
#include "game/game_01e250.h"
#include "gvars/gvars.h"
#include "library/library_1a500.h"
#include "lib/lib_1a500.h"
#include "types.h"
void func0f000090(void)
+1 -1
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@@ -7,7 +7,7 @@
#include "game/game_000130.h"
#include "game/game_097890.h"
#include "gvars/gvars.h"
#include "library/library_233c0.h"
#include "lib/lib_233c0.h"
#include "types.h"
const u32 var7f1a78c0[] = {0x40c907a9};
+1 -1
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@@ -6,7 +6,7 @@
#include "game/data/data_020df0.h"
#include "game/game_000880.h"
#include "gvars/gvars.h"
#include "library/library_50090.h"
#include "lib/lib_50090.h"
#include "types.h"
void func0f000880(void)
+8 -8
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@@ -20,14 +20,14 @@
#include "game/game_176d70.h"
#include "game/game_179060.h"
#include "gvars/gvars.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_2f490.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_4a360.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_16110.h"
#include "lib/lib_2f490.h"
#include "lib/lib_317f0.h"
#include "lib/lib_481e0.h"
#include "lib/lib_4a360.h"
#include "types.h"
const char var7f1a78e0[] = "LIGHTS : Hit occured on light %d in room %d\n";
+10 -10
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@@ -17,16 +17,16 @@
#include "game/game_157db0.h"
#include "game/game_166e40.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_09660.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_317f0.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "lib/lib_04790.h"
#include "lib/lib_09660.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_317f0.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4b480.h"
#include "types.h"
const u32 var7f1a7df0[] = {0x7f006060};
+2 -2
View File
@@ -5,8 +5,8 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_0d0a0.h"
#include "library/library_121e0.h"
#include "lib/lib_0d0a0.h"
#include "lib/lib_121e0.h"
#include "types.h"
GLOBAL_ASM(
+1 -1
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@@ -7,7 +7,7 @@
#include "game/game_166e40.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "lib/lib_121e0.h"
#include "types.h"
GLOBAL_ASM(
+1 -1
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@@ -7,7 +7,7 @@
#include "game/game_00b320.h"
#include "game/game_00b820.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "lib/lib_121e0.h"
#include "types.h"
GLOBAL_ASM(
+2 -2
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@@ -11,8 +11,8 @@
#include "game/game_02cde0.h"
#include "game/game_066310.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "types.h"
GLOBAL_ASM(
+1 -1
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@@ -6,7 +6,7 @@
#include "game/data/data_020df0.h"
#include "game/game_00c240.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "lib/lib_121e0.h"
#include "types.h"
GLOBAL_ASM(
+7 -7
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@@ -32,13 +32,13 @@
#include "game/lang.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_233c0.h"
#include "lib/lib_4a360.h"
#include "types.h"
const char var7f1a7f60[] = "-nochr";
+1 -1
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@@ -5,7 +5,7 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "lib/lib_121e0.h"
#include "types.h"
GLOBAL_ASM(
+1 -1
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@@ -6,7 +6,7 @@
#include "game/data/data_020df0.h"
#include "game/data/inventory.h"
#include "gvars/gvars.h"
#include "library/library_0d520.h"
#include "lib/lib_0d520.h"
#include "types.h"
const u32 var7f1a8230[] = {0x3f666666};
+1 -1
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@@ -7,7 +7,7 @@
#include "game/game_097ba0.h"
#include "game/game_1655c0.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "lib/lib_121e0.h"
#include "types.h"
GLOBAL_ASM(
+3 -3
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@@ -20,9 +20,9 @@
#include "game/game_187770.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "lib/lib_121e0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "types.h"
const u32 var7f1a8240[] = {0x7f011a44};
+1 -1
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@@ -8,7 +8,7 @@
#include "game/game_012450.h"
#include "game/game_111600.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "lib/lib_121e0.h"
#include "types.h"
void currentPlayerInitGunsHeld(void)
+3 -3
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@@ -10,9 +10,9 @@
#include "game/game_157db0.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_159b0.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "lib/lib_159b0.h"
#include "lib/lib_1a500.h"
#include "lib/lib_233c0.h"
#include "types.h"
const u32 var7f1a8280[] = {0x3dccccce};
+1 -1
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@@ -6,7 +6,7 @@
#include "game/data/data_020df0.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "lib/lib_121e0.h"
#include "types.h"
GLOBAL_ASM(
+1 -1
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@@ -5,7 +5,7 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "lib/lib_121e0.h"
#include "types.h"
GLOBAL_ASM(
+1 -1
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@@ -7,7 +7,7 @@
#include "game/game_013260.h"
#include "game/game_131060.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "lib/lib_121e0.h"
#include "types.h"
// Mismatch because the lui %hi instructions are swapped
//void func0f013260(void)
+1 -1
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@@ -5,7 +5,7 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "lib/lib_121e0.h"
#include "types.h"
GLOBAL_ASM(
+3 -3
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@@ -8,9 +8,9 @@
#include "game/game_157db0.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_121e0.h"
#include "library/library_233c0.h"
#include "lib/lib_04790.h"
#include "lib/lib_121e0.h"
#include "lib/lib_233c0.h"
#include "types.h"
GLOBAL_ASM(
+4 -4
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@@ -11,10 +11,10 @@
#include "game/game_187770.h"
#include "game/game_197600.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "types.h"
GLOBAL_ASM(
+2 -2
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@@ -5,8 +5,8 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_0e9d0.h"
#include "library/library_317f0.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_317f0.h"
#include "types.h"
GLOBAL_ASM(
+1 -1
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@@ -6,7 +6,7 @@
#include "game/data/data_020df0.h"
#include "game/game_0601b0.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "lib/lib_09660.h"
#include "types.h"
GLOBAL_ASM(
+8 -8
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@@ -7,14 +7,14 @@
#include "game/game_015470.h"
#include "game/game_01afc0.h"
#include "gvars/gvars.h"
#include "library/library_03fb0.h"
#include "library/library_04790.h"
#include "library/library_04840.h"
#include "library/library_04a80.h"
#include "library/library_09660.h"
#include "library/library_0d0a0.h"
#include "library/library_317f0.h"
#include "library/library_4b480.h"
#include "lib/lib_03fb0.h"
#include "lib/lib_04790.h"
#include "lib/lib_04840.h"
#include "lib/lib_04a80.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d0a0.h"
#include "lib/lib_317f0.h"
#include "lib/lib_4b480.h"
#include "types.h"
const u32 var7f1a83b0[] = {0x459c4000};
+11 -11
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@@ -21,17 +21,17 @@
#include "game/game_1a3340.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_04320.h"
#include "library/library_04790.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_317f0.h"
#include "library/library_4a5e0.h"
#include "lib/lib_04320.h"
#include "lib/lib_04790.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_13900.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_317f0.h"
#include "lib/lib_4a5e0.h"
#include "types.h"
GLOBAL_ASM(
+2 -2
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@@ -5,8 +5,8 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_4b480.h"
#include "lib/lib_09660.h"
#include "lib/lib_4b480.h"
#include "types.h"
GLOBAL_ASM(
+2 -2
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@@ -11,8 +11,8 @@
#include "game/game_127910.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "lib/lib_13130.h"
#include "lib/lib_13900.h"
#include "types.h"
GLOBAL_ASM(
+4 -4
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@@ -24,10 +24,10 @@
#include "game/game_19aa80.h"
#include "game/game_19c990.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_13900.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_13900.h"
#include "types.h"
GLOBAL_ASM(
+4 -4
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@@ -6,10 +6,10 @@
#include "game/data/data_020df0.h"
#include "game/game_01d9f0.h"
#include "gvars/gvars.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_317f0.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_16110.h"
#include "lib/lib_317f0.h"
#include "types.h"
const u32 var7f1a8660[] = {0x3e8e38e4};
+9 -9
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@@ -37,15 +37,15 @@
#include "game/game_1999b0.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_233c0.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4b480.h"
#include "types.h"
const char var7f1a8690[] = "chr/chr.c";
+5 -5
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@@ -17,11 +17,11 @@
#include "game/game_1a3340.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_233c0.h"
#include "types.h"
const u32 var7f1a8990[] = {0x7f02ce04};
+10 -10
View File
@@ -29,16 +29,16 @@
#include "game/game_19c990.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_48830.h"
#include "library/library_4a360.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_233c0.h"
#include "lib/lib_317f0.h"
#include "lib/lib_481e0.h"
#include "lib/lib_48830.h"
#include "lib/lib_4a360.h"
#include "types.h"
const u32 var7f1a9e20[] = {0x7f0607b4};
+18 -18
View File
@@ -58,24 +58,24 @@
#include "game/pad.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_04a80.h"
#include "library/library_09660.h"
#include "library/library_0d0a0.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_4a360.h"
#include "library/library_4a5e0.h"
#include "library/library_4b480.h"
#include "library/library_4e270.h"
#include "lib/lib_04790.h"
#include "lib/lib_04a80.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d0a0.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13130.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_233c0.h"
#include "lib/lib_317f0.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4a5e0.h"
#include "lib/lib_4b480.h"
#include "lib/lib_4e270.h"
#include "types.h"
const char var7f1aa1c0[] = "propobj.c";
+12 -12
View File
@@ -24,18 +24,18 @@
#include "game/lang.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_0d0a0.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_48830.h"
#include "library/library_49a90.h"
#include "library/library_4a360.h"
#include "lib/lib_0d0a0.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13130.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_317f0.h"
#include "lib/lib_481e0.h"
#include "lib/lib_48830.h"
#include "lib/lib_49a90.h"
#include "lib/lib_4a360.h"
#include "types.h"
const char var7f1ab400[] = "Propsnd : USING TIME 60\n";
+3 -3
View File
@@ -10,9 +10,9 @@
#include "game/game_0b3350.h"
#include "game/game_19c990.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "types.h"
// Too much stack usage and unknown functions to decompile this accurately
// at the moment.
+2 -2
View File
@@ -5,8 +5,8 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "lib/lib_16110.h"
#include "lib/lib_4a360.h"
#include "types.h"
GLOBAL_ASM(
+1 -1
View File
@@ -6,7 +6,7 @@
#include "game/data/data_020df0.h"
#include "game/game_0969d0.h"
#include "gvars/gvars.h"
#include "library/library_4a360.h"
#include "lib/lib_4a360.h"
#include "types.h"
const u32 var7f1ab830[] = {0x40490fdb};
+2 -2
View File
@@ -7,8 +7,8 @@
#include "game/game_0969d0.h"
#include "game/game_096ca0.h"
#include "gvars/gvars.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "lib/lib_16110.h"
#include "lib/lib_4a360.h"
#include "types.h"
GLOBAL_ASM(
+16 -16
View File
@@ -40,22 +40,22 @@
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_04a80.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_48830.h"
#include "library/library_4a360.h"
#include "lib/lib_04790.h"
#include "lib/lib_04a80.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13130.h"
#include "lib/lib_13900.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_233c0.h"
#include "lib/lib_317f0.h"
#include "lib/lib_481e0.h"
#include "lib/lib_48830.h"
#include "lib/lib_4a360.h"
#include "types.h"
GLOBAL_ASM(
+8 -8
View File
@@ -12,14 +12,14 @@
#include "game/game_0c33f0.h"
#include "game/game_166e40.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_0d520.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "lib/lib_04790.h"
#include "lib/lib_0d520.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4b480.h"
#include "types.h"
const u32 var7f1acc10[] = {0x73703100};
+1 -1
View File
@@ -17,7 +17,7 @@
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_13130.h"
#include "lib/lib_13130.h"
#include "types.h"
const u32 var7f1acdd0[] = {0x3dcccccd};
+1 -1
View File
@@ -6,7 +6,7 @@
#include "game/data/data_020df0.h"
#include "game/game_0b2150.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "lib/lib_09660.h"
#include "types.h"
GLOBAL_ASM(
+2 -2
View File
@@ -6,8 +6,8 @@
#include "game/data/data_020df0.h"
#include "game/game_0b28d0.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "library/library_1a500.h"
#include "lib/lib_121e0.h"
#include "lib/lib_1a500.h"
#include "types.h"
const u32 var7f1ad140[] = {0x42e52ee0};
+2 -2
View File
@@ -10,8 +10,8 @@
#include "game/game_157db0.h"
#include "game/game_16e810.h"
#include "gvars/gvars.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "lib/lib_16110.h"
#include "lib/lib_4a360.h"
#include "types.h"
GLOBAL_ASM(
+15 -15
View File
@@ -51,21 +51,21 @@
#include "game/pad.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04320.h"
#include "library/library_04840.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "lib/lib_04320.h"
#include "lib/lib_04840.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13900.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_233c0.h"
#include "lib/lib_317f0.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4b480.h"
#include "types.h"
GLOBAL_ASM(
+1 -1
View File
@@ -5,7 +5,7 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_317f0.h"
#include "lib/lib_317f0.h"
#include "types.h"
GLOBAL_ASM(
+7 -7
View File
@@ -20,13 +20,13 @@
#include "game/game_11ecf0.h"
#include "game/game_127910.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "lib/lib_04790.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_233c0.h"
#include "lib/lib_4a360.h"
#include "types.h"
const u32 var7f1ad780[] = {0xb8d1b717};
+9 -9
View File
@@ -31,15 +31,15 @@
#include "game/game_187770.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_09660.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "lib/lib_04790.h"
#include "lib/lib_09660.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13900.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "lib/lib_4a360.h"
#include "types.h"
const char var7f1ad860[] = "bondmove.c";
+8 -8
View File
@@ -19,14 +19,14 @@
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "lib/lib_04790.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_13130.h"
#include "lib/lib_13900.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "lib/lib_4a360.h"
#include "types.h"
const u32 var7f1ada80[] = {0xc6ea6000};
+6 -6
View File
@@ -18,12 +18,12 @@
#include "game/game_167ae0.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "lib/lib_04790.h"
#include "lib/lib_13900.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "lib/lib_4a360.h"
#include "types.h"
const char var7f1adb10[] = "bondbike.c";
+7 -7
View File
@@ -9,13 +9,13 @@
#include "game/game_166e40.h"
#include "game/game_176d70.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_13130.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_4b480.h"
#include "library/library_4fe20.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_13130.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_4b480.h"
#include "lib/lib_4fe20.h"
#include "types.h"
const u32 var7f1adba0[] = {0x74786d75};
+2 -2
View File
@@ -9,8 +9,8 @@
#include "game/game_1531a0.h"
#include "game/game_166e40.h"
#include "gvars/gvars.h"
#include "library/library_0d520.h"
#include "library/library_4b480.h"
#include "lib/lib_0d520.h"
#include "lib/lib_4b480.h"
#include "types.h"
GLOBAL_ASM(
+3 -3
View File
@@ -17,9 +17,9 @@
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "types.h"
GLOBAL_ASM(
+11 -11
View File
@@ -26,17 +26,17 @@
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "library/library_4a5e0.h"
#include "library/library_4b480.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13130.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4a5e0.h"
#include "lib/lib_4b480.h"
#include "types.h"
const char var7f1ade80[] = "%s%s%4.2fX";
+14 -14
View File
@@ -33,20 +33,20 @@
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_48830.h"
#include "library/library_4b480.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13130.h"
#include "lib/lib_13900.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_317f0.h"
#include "lib/lib_481e0.h"
#include "lib/lib_48830.h"
#include "lib/lib_4b480.h"
#include "types.h"
const u32 var7f1b2120[] = {0xffffff00};
+5 -5
View File
@@ -22,11 +22,11 @@
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_13130.h"
#include "library/library_16110.h"
#include "library/library_4b480.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_13130.h"
#include "lib/lib_16110.h"
#include "lib/lib_4b480.h"
#include "types.h"
const u32 var7f1b2b20[] = {0x00010603};
+5 -5
View File
@@ -26,11 +26,11 @@
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_13130.h"
#include "lib/lib_13900.h"
#include "types.h"
const char var7f1b2cf0[] = "%s\n";
+4 -4
View File
@@ -16,10 +16,10 @@
#include "game/game_187770.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_126b0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "lib/lib_09660.h"
#include "lib/lib_126b0.h"
#include "lib/lib_13130.h"
#include "lib/lib_13900.h"
#include "types.h"
const char var7f1b2f00[] = "%s-";
+8 -8
View File
@@ -30,14 +30,14 @@
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0bfb0.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_126b0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_4b170.h"
#include "lib/lib_09660.h"
#include "lib/lib_0bfb0.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_126b0.h"
#include "lib/lib_13130.h"
#include "lib/lib_13900.h"
#include "lib/lib_4b170.h"
#include "types.h"
const char var7f1b3860[] = "%s: %s\n";
+1 -1
View File
@@ -11,7 +11,7 @@
#include "game/game_19c990.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_0d520.h"
#include "lib/lib_0d520.h"
#include "types.h"
void currentPlayerClearInventory(void)
+4 -4
View File
@@ -9,10 +9,10 @@
#include "game/game_0c79f0.h"
#include "game/game_113220.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"
#include "lib/lib_1a500.h"
#include "lib/lib_233c0.h"
#include "types.h"
GLOBAL_ASM(
+4 -4
View File
@@ -9,10 +9,10 @@
#include "game/game_157db0.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "library/library_4ae00.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_233c0.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4ae00.h"
#include "types.h"
const char var7f1b3a80[] = "padhalllv.c";
+21 -21
View File
@@ -11,27 +11,27 @@
#include "game/game_148b80.h"
#include "game/game_176d70.h"
#include "gvars/gvars.h"
#include "library/library_06100.h"
#include "library/library_06330.h"
#include "library/library_06440.h"
#include "library/library_06550.h"
#include "library/library_0d520.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_481e0.h"
#include "library/library_4a5e0.h"
#include "library/library_4cc10.h"
#include "library/library_4ce60.h"
#include "library/library_4d000.h"
#include "library/library_4d480.h"
#include "library/library_4d6f0.h"
#include "library/library_4f5e0.h"
#include "library/library_50130.h"
#include "library/library_50480.h"
#include "library/library_50a00.h"
#include "library/library_513b0.h"
#include "lib/lib_06100.h"
#include "lib/lib_06330.h"
#include "lib/lib_06440.h"
#include "lib/lib_06550.h"
#include "lib/lib_0d520.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13130.h"
#include "lib/lib_13900.h"
#include "lib/lib_481e0.h"
#include "lib/lib_4a5e0.h"
#include "lib/lib_4cc10.h"
#include "lib/lib_4ce60.h"
#include "lib/lib_4d000.h"
#include "lib/lib_4d480.h"
#include "lib/lib_4d6f0.h"
#include "lib/lib_4f5e0.h"
#include "lib/lib_50130.h"
#include "lib/lib_50480.h"
#include "lib/lib_50a00.h"
#include "lib/lib_513b0.h"
#include "types.h"
const u32 var7f1b3a90[] = {0x002a2a2a};
+5 -5
View File
@@ -12,11 +12,11 @@
#include "game/game_165670.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "library/library_50090.h"
#include "lib/lib_09660.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_4a360.h"
#include "lib/lib_50090.h"
#include "types.h"
GLOBAL_ASM(
+2 -2
View File
@@ -10,8 +10,8 @@
#include "game/game_0b63b0.h"
#include "game/game_127910.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "types.h"
GLOBAL_ASM(
+1 -1
View File
@@ -5,7 +5,7 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "lib/lib_12dc0.h"
#include "types.h"
GLOBAL_ASM(
+3 -3
View File
@@ -9,9 +9,9 @@
#include "game/game_066310.h"
#include "game/game_129210.h"
#include "gvars/gvars.h"
#include "library/library_126b0.h"
#include "library/library_12dc0.h"
#include "library/library_1a500.h"
#include "lib/lib_126b0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_1a500.h"
#include "types.h"
GLOBAL_ASM(
+7 -7
View File
@@ -20,13 +20,13 @@
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4b480.h"
#include "types.h"
const char var7f1b5570[] = "ecol";
+4 -4
View File
@@ -13,10 +13,10 @@
#include "game/game_1668e0.h"
#include "game/game_166e40.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_16110.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4b480.h"
#include "types.h"
GLOBAL_ASM(
+5 -5
View File
@@ -10,11 +10,11 @@
#include "game/game_12f6c0.h"
#include "game/game_166e40.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "lib/lib_09660.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4b480.h"
#include "types.h"
GLOBAL_ASM(
+13 -13
View File
@@ -22,19 +22,19 @@
#include "game/game_16cfa0.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "lib/lib_04790.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13900.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_317f0.h"
#include "lib/lib_481e0.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4b480.h"
#include "types.h"
GLOBAL_ASM(
+4 -4
View File
@@ -14,10 +14,10 @@
#include "game/game_165670.h"
#include "game/game_1668e0.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "lib/lib_09660.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_4a360.h"
#include "types.h"
GLOBAL_ASM(
+9 -9
View File
@@ -21,15 +21,15 @@
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13130.h"
#include "lib/lib_13900.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4b480.h"
#include "types.h"
GLOBAL_ASM(
+11 -11
View File
@@ -16,17 +16,17 @@
#include "game/game_176d70.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_04a80.h"
#include "library/library_0d520.h"
#include "library/library_121e0.h"
#include "library/library_126b0.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_481e0.h"
#include "library/library_4a360.h"
#include "library/library_4a5e0.h"
#include "library/library_4ae00.h"
#include "lib/lib_04a80.h"
#include "lib/lib_0d520.h"
#include "lib/lib_121e0.h"
#include "lib/lib_126b0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_481e0.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4a5e0.h"
#include "lib/lib_4ae00.h"
#include "types.h"
GLOBAL_ASM(
+5 -5
View File
@@ -11,11 +11,11 @@
#include "game/game_150820.h"
#include "game/game_166e40.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4b480.h"
#include "types.h"
const u32 var7f1b7370[] = {0x3dcccccd};
+6 -6
View File
@@ -10,12 +10,12 @@
#include "game/game_166e40.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d0a0.h"
#include "library/library_0d520.h"
#include "library/library_121e0.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d0a0.h"
#include "lib/lib_0d520.h"
#include "lib/lib_121e0.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4b480.h"
#include "types.h"
GLOBAL_ASM(
+14 -14
View File
@@ -28,20 +28,20 @@
#include "game/game_167ae0.h"
#include "game/game_16e810.h"
#include "gvars/gvars.h"
#include "library/library_074f0.h"
#include "library/library_09660.h"
#include "library/library_0d0a0.h"
#include "library/library_0d520.h"
#include "library/library_121e0.h"
#include "library/library_126b0.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_2f490.h"
#include "library/library_4a360.h"
#include "library/library_4b170.h"
#include "library/library_4b480.h"
#include "library/library_4e530.h"
#include "lib/lib_074f0.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d0a0.h"
#include "lib/lib_0d520.h"
#include "lib/lib_121e0.h"
#include "lib/lib_126b0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_2f490.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4b170.h"
#include "lib/lib_4b480.h"
#include "lib/lib_4e530.h"
#include "types.h"
const char var7f1b7420[] = "Checking Convex Room %d";
+1 -1
View File
@@ -8,7 +8,7 @@
#include "game/game_157db0.h"
#include "game/game_165670.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "lib/lib_09660.h"
#include "types.h"
const u32 var7f1b76e0[] = {0x3a83126f};
+1 -1
View File
@@ -6,7 +6,7 @@
#include "game/data/data_020df0.h"
#include "game/game_1668e0.h"
#include "gvars/gvars.h"
#include "library/library_159b0.h"
#include "lib/lib_159b0.h"
#include "types.h"
const char var7f1b76f0[] = "-mgfx";
+5 -5
View File
@@ -7,11 +7,11 @@
#include "game/game_166e40.h"
#include "game/game_175f50.h"
#include "gvars/gvars.h"
#include "library/library_074f0.h"
#include "library/library_0d0a0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "lib/lib_074f0.h"
#include "lib/lib_0d0a0.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13130.h"
#include "types.h"
GLOBAL_ASM(
+12 -12
View File
@@ -89,18 +89,18 @@
#include "game/game_19c990.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_06440.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_11420.h"
#include "library/library_12dc0.h"
#include "library/library_13900.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_4a360.h"
#include "library/library_4e530.h"
#include "lib/lib_06440.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_11420.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13900.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "lib/lib_317f0.h"
#include "lib/lib_4a360.h"
#include "lib/lib_4e530.h"
#include "types.h"
GLOBAL_ASM(
+1 -1
View File
@@ -6,7 +6,7 @@
#include "game/data/data_020df0.h"
#include "game/game_16ce10.h"
#include "gvars/gvars.h"
#include "library/library_481e0.h"
#include "lib/lib_481e0.h"
#include "types.h"
GLOBAL_ASM(
+2 -2
View File
@@ -9,8 +9,8 @@
#include "game/game_16cfa0.h"
#include "game/game_176080.h"
#include "gvars/gvars.h"
#include "library/library_0e9d0.h"
#include "library/library_11420.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_11420.h"
#include "types.h"
GLOBAL_ASM(
+8 -8
View File
@@ -8,14 +8,14 @@
#include "game/game_131060.h"
#include "game/game_16e810.h"
#include "gvars/gvars.h"
#include "library/library_074f0.h"
#include "library/library_0d0a0.h"
#include "library/library_0d520.h"
#include "library/library_121e0.h"
#include "library/library_48120.h"
#include "library/library_4b170.h"
#include "library/library_4b480.h"
#include "library/library_4e470.h"
#include "lib/lib_074f0.h"
#include "lib/lib_0d0a0.h"
#include "lib/lib_0d520.h"
#include "lib/lib_121e0.h"
#include "lib/lib_48120.h"
#include "lib/lib_4b170.h"
#include "lib/lib_4b480.h"
#include "lib/lib_4e470.h"
#include "types.h"
const u32 var7f1b7a50[] = {0x7f17004c};
+1 -1
View File
@@ -7,7 +7,7 @@
#include "game/game_166e40.h"
#include "game/game_175f90.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "lib/lib_121e0.h"
#include "types.h"
void func0f175f90(void)
+2 -2
View File
@@ -9,8 +9,8 @@
#include "game/game_187770.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_121e0.h"
#include "lib/lib_09660.h"
#include "lib/lib_121e0.h"
#include "types.h"
GLOBAL_ASM(
+2 -2
View File
@@ -6,8 +6,8 @@
#include "game/data/data_020df0.h"
#include "game/game_176d70.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "library/library_4a360.h"
#include "lib/lib_121e0.h"
#include "lib/lib_4a360.h"
#include "types.h"
const char var7f1b7cb0[] = "UM_Make : In\n";
+2 -2
View File
@@ -18,8 +18,8 @@
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_0d520.h"
#include "library/library_13130.h"
#include "lib/lib_0d520.h"
#include "lib/lib_13130.h"
#include "types.h"
GLOBAL_ASM(
+9 -9
View File
@@ -33,15 +33,15 @@
#include "game/pad.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "lib/lib_09660.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13130.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "lib/lib_4a360.h"
#include "types.h"
s32 menuhandlerMpDropOut(u32 operation, struct menu_item *item, s32 *value)
{
+7 -7
View File
@@ -29,13 +29,13 @@
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_16110.h"
#include "library/library_317f0.h"
#include "library/library_4a360.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_13130.h"
#include "lib/lib_16110.h"
#include "lib/lib_317f0.h"
#include "lib/lib_4a360.h"
#include "types.h"
const char var7f1b8a00[] = "||||||||||||| Starting game... players %d\n";
+4 -4
View File
@@ -27,10 +27,10 @@
#include "game/lang.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_16110.h"
#include "lib/lib_1a500.h"
#include "lib/lib_233c0.h"
#include "types.h"
bool func0f190260(struct chrdata *chr)
+1 -1
View File
@@ -18,7 +18,7 @@
#include "game/game_197600.h"
#include "game/game_1999b0.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "lib/lib_12dc0.h"
#include "types.h"
const u32 var7f1b8fd0[] = {0x48742400};

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